CKEditor instance already exists
For this to work you need to pass boolean parameter true when destroying instance:
var editor = CKEDITOR.instances[name];
if (editor) { editor.destroy(true); }
CKEDITOR.replace(name);
function loadEditor(id)
{
var instance = CKEDITOR.instances[id];
if(instance)
{
CKEDITOR.remove(instance);
}
CKEDITOR.replace(id);
}
I had this problem too, but I solved it in a much simpler way...
I was using the class "ckeditor" in my jQuery script as the selector for which textareas I wanted use for CKEditor. The default ckeditor JS script also uses this class to identify which textareas to use for CKEditor.
This meant there is a conflict between my jQuery script and the default ckeditor script.
I simply changed the class of the textarea and my jQuery script to 'do_ckeditor'(you could use anything except "ckeditor") and it worked.
This is the simplest (and only) solution that worked for me:
if(CKEDITOR.instances[editorName])
delete CKEDITOR.instances[editorName];
CKEDITOR.replace(editorName);
Deleting this entry in the array prevents this form safety check from destroying your application.
destroy() and remove() did not work for me.