Network listener Android
Solution 1:
New java class:
public class ConnectionChangeReceiver extends BroadcastReceiver
{
@Override
public void onReceive( Context context, Intent intent )
{
ConnectivityManager connectivityManager = (ConnectivityManager) context.getSystemService( Context.CONNECTIVITY_SERVICE );
NetworkInfo activeNetInfo = connectivityManager.getActiveNetworkInfo();
NetworkInfo mobNetInfo = connectivityManager.getNetworkInfo( ConnectivityManager.TYPE_MOBILE );
if ( activeNetInfo != null )
{
Toast.makeText( context, "Active Network Type : " + activeNetInfo.getTypeName(), Toast.LENGTH_SHORT ).show();
}
if( mobNetInfo != null )
{
Toast.makeText( context, "Mobile Network Type : " + mobNetInfo.getTypeName(), Toast.LENGTH_SHORT ).show();
}
}
}
New xml in your AndroidManifest.xml under the "manifest" element:
<!-- Needed to check when the network connection changes -->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
New xml in your AndroidManifest.xml under the "application" element:
<receiver android:name="com.blackboard.androidtest.receiver.ConnectionChangeReceiver"
android:label="NetworkConnection">
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE"/>
</intent-filter>
</receiver>
Solution 2:
I have been using a small setup to check the bandwidth for determining how to scale things, such as images.
Under the activity, in AndroidManifest:
<intent-filter>
...
<action android:name="android.net.conn.CONNECTIVITY_CHANGE"/>
</intent-filter>
In the activity where the checks are being performed:
boolean network;
int bandwidth;
@Override
public void onCreate(Bundle savedInstanceState) {
...
network = isDataConnected();
bandwidth = isHighBandwidth();
registerReceiver(new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
network = isDataConnected();
bandwidth = isHighBandwidth();
}
}, new IntentFilter("android.net.conn.CONNECTIVITY_CHANGE"));
...
}
...
private boolean isDataConnected() {
try {
ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
return cm.getActiveNetworkInfo().isConnectedOrConnecting();
} catch (Exception e) {
return false;
}
}
private int isHighBandwidth() {
ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo info = cm.getActiveNetworkInfo();
if (info.getType() == ConnectivityManager.TYPE_WIFI) {
WifiManager wm = (WifiManager) getSystemService(Context.WIFI_SERVICE);
return wm.getConnectionInfo().getLinkSpeed();
} else if (info.getType() == ConnectivityManager.TYPE_MOBILE) {
TelephonyManager tm = (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);
return tm.getNetworkType();
}
return 0;
}
An example usage would then be:
if (network) {
if (bandwidth > 16) {
// Code for large items
} else if (bandwidth <= 16 && bandwidth > 8) {
// Code for medium items
} else {
//Code for small items
}
} else {
//Code for disconnected
}
It's not the prettiest, but it allows enough flexibility that I can change the bandwidth cutoff for items depending on what they are and my requirements for them.
Solution 3:
If using Android Annotations is an option for you try this in your activities - that's all, the rest is generated:
@Receiver(actions = ConnectivityManager.CONNECTIVITY_ACTION,
registerAt = Receiver.RegisterAt.OnResumeOnPause)
void onConnectivityChange() {
//react
}
Use this only if you already use AndroidAnnotations - putting this dependency inside your project only for this piece of code would be overkill.
Solution 4:
The above answer only works if mobile packet data is enabled. Otherwise, ConnectivityManager would be null and you can no longer retrieve NetworkInfo. The way around it is to use a PhoneStateListener or TelephonyManager instead.