How can I beat Anub'Rekhan on Heroic?

Solution 1:

A friend of mine has had luck with a Freeze-heavy mage.

Between cones of cold, water elemental, and frost nova, you should be able to protect yourself while establishing board presence. Don't forget to add two Flamestrikes to your deck -- they'll wipe all of Anub's 4/4 Nerubians at once, which is great for in the late game when he's managed to keep 2 or 3 on the board.

Your goal is to survive long enough to drop big minions and waste him. Alexstrasza (if you have her) will deal a quick up-to 30 damage for you, while big minions like Boulderfist Ogres can take hits from the 4/4 Nerubians, and wail on Anub if left unattended. I was able to field Gruul as well.

Beyond that, keep some beefy taunt minions with at least 5 health (Sen'jin and Sunwalker are good choices) to soak up and outpace his minion growth.

Finally, Anub will only use his hero power if he can't play cards -- with a little luck, you will have fewer 4/4s to deal with, and eventually be able to push through.

Good luck!

Solution 2:

I used priest my first play through. The deck was essentially the same as the 'Amaz' deck, but I ran two Sunwalkers instead of Rag and Faceless. You could also run Mass Dispel, Sunfury Protector/Defender of Argus with Ancient Watchers and/or Silence.

I've noticed a lot of other people finding themselves at a point where they have drawn their deck and fatiguing before they win.

Alternatively you could run Freeze Mage or Control Mage, like the deck @Raven_Dreamer mentioned.

I've also beaten Anub'Rekhan with the new Zoo variant that Kolento has introduced.

There is a fair few guides on reddit that go more in depth.

Solution 3:

A lot of good advice already, but Druids are also pretty handy.

The idea is to throw up a wall of powerful taunt minions like Druid of the Claw and Ironbark protector, and buff other minions into powerful taunters with cards such as Mark of the Wild and Mark of Nature.

Do this as fast as possible with the help of Innervate and Wild Growth.

When you're well protected, you can start throwing down cards like Starfall, Starfire and Swipe in addition to attacking with your minions to finish off the boss.

There are other more powerful Druid cards that fit with this plan too, but if you've got access to those, you probably don't need me to tell you what they are (Ancient of War etc).

Solution 4:

I've used this cheap druid deck on Hearthpwn (Adurin's F2P Anub & Faerlina Normal/Heroic Ramp Druid). http://www.hearthpwn.com/news/567-the-arachnid-quarter-heroic-boss-deck-guides

The theory there is - you have a lot of high hp taunts, where Anub will run his minions in. Then on turn 3 where he gets the 2/8 taunt you are good to go, as soon as this minion is killed you get one of your high value taunts on the play field and win easily from there.

For the sake of completeness of the answer the decklist:

2x Defender of Argus
2x Keeper of the Grove
2x Sunwalker
2x Druid of the Claw
2x Earthen Ring Farseer
2x Harvest Golem
2x Chillwind Yeti
2x Ironbark Protector
2x Lord of the Arena
2x Sen'jin Shieldmasta
2x Wrath
2x Swipe
2x Innervate
2x Mark of the Wild
2x Wild Growth