dyld: Library not loaded ... Reason: Image not found

When trying to run an executable I've been sent in Mac OS X, I get the following error

dyld: Library not loaded: libboost_atomic.dylib
  Referenced from: /Users/"Directory my executable is in"
  Reason: image not found
Trace/BPT trap:5

I have installed the boost libraries and they are located in /opt/local/lib. I think the problem has something to do with the executable only looking in the directory it is in as when I paste the 'libboost_atomic.dylib' in there, it doesn't mind about it anymore. Unfortunately then it complains it can't find the next boost library.

Is there an easy way to fix this?


Solution 1:

Find all the boost libraries (where exefile is the name of your executable):

$ otool -L exefile
exefile:
        @executable_path/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
        /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)

and for each libboost_xxx.dylib, do:

$ install_name_tool -change @executable_path/libboost_something.dylib /opt/local/lib/libboost_something.dylib exefile

and finally verify using otool again:

$ otool -L exefile
exefile:
        /opt/local/lib/libboost_something.dylib (compatibility version 0.7.0, current version 0.7.0)
        /usr/lib/libc++.1.dylib (compatibility version 1.0.0, current version 65.1.0)
        /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 169.3.0)

Manpages: otool install_name_tool

EDIT A while back I wrote a python script (copy_dylibs.py) to work out all this stuff automatically when building an app. It will package up all libraries from /usr/local or /opt/local into the app bundle and fix references to those libraries to use @rpath. This means you can easily install third-party library using Homebrew and package them just as easily.

I have now made this script public on github.

Solution 2:

This worked for me:

brew upgrade node

Solution 3:

In the target's General tab, there is a section called Frameworks, Libraries, and Embedded Content

Click on the + sign, add required framework and the crash is resolved.

Update latest xcode screen-shot