Is there a way that while running pygame, I can also run the console too?
I was wondering if there is a way, in python, that while my graphical piece inside my games.screen.mainloop() is running, if I can do something like get user input through raw_input() from the console.
Solution 1:
Yes, have a look at the following example:
import pygame
import threading
import queue
pygame.init()
screen = pygame.display.set_mode((300, 300))
quit_game = False
commands = queue.Queue()
pos = pygame.Vector2(10, 10)
m = {'w': (0, -10),
'a': (-10, 0),
's': (0, 10),
'd': (10, 0)}
class Input(threading.Thread):
def run(self):
while not quit_game:
command = input()
commands.put(command)
i = Input()
i.start()
old_pos = []
while not quit_game:
try:
command = commands.get(False)
except queue.Empty:
command = None
if command in m:
old_pos.append((int(pos.x), int(pos.y)))
pos += m[command]
for e in pygame.event.get():
if e.type == pygame.QUIT:
print("press enter to exit")
quit_game = True
screen.fill((0, 0, 0))
for p in old_pos:
pygame.draw.circle(screen, (75, 0, 0), p, 10, 2)
pygame.draw.circle(screen, (200, 0, 0), (int(pos.x), int(pos.y)), 10, 2)
pygame.display.flip()
i.join()
It creates a little red circle. You can move it around with entering w, a, s or d into the console.