How can I receive a success output signal from command block on a fill clock?
Solution 1:
/execute @p[rm=6] ~ ~ ~ /say The command worked
/execute @p[r=5] ~ ~ ~ /say The command did not work
(both after the /spreadplayers command). The only problem with that is that it will still act as if the command didn't work if a player gets positioned inside the 5 Blocks radius.
EDIT: It is now completely possible with the CommandStat
Data Tag:
/blockdata
Command Block Coordinates
{CommandStats:{SuccessCountName:"
Fake Player Name / Entity / whatever you're gonna use
",SuccessCountObjective:"
Scoreboard Objective Name
"}}
Basically, you can make the SuccessCount output to a scoreboard. See the video below for more info!
.EDIT 2: Maybe I should mention that you can then do some sort of execute on the entity if it has a score of at least 1. Also, you should set the score back to 0 at the end of every tick (/cycle of the clock).