DialogFragment and force to show keyboard
override onActivityCreated
in your dialogfragment and put getDialog().getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE);
in there
The answer of tyczj does not work for me.
The solution was, inside onCreateDialog
Dialog d = builder.create();
d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;
In the end, the code would be like this
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
AlertDialog.Builder builder = new AlertDialog.Builder(getActivity());
// Inflate and set the layout for the dialog
// Pass null as the parent view because its going in the dialog layout
builder
.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onYesConnectClick(edit.getText().toString());
}
})
.setNegativeButton(R.string.refuse, new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int id) {
callback.onNoConnectClick();
}
});
Dialog d = builder.create();
d.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);
return d;
}
Use "SOFT_INPUT_STATE_ALWAYS_VISIBLE"
instead of "SOFT_INPUT_STATE_VISIBLE"
either in onActivityCreated
or onCreateDialog
method.
Watch out for the setLayout()
call if you use it. It took me a while to realize that it may override your window's attributes. After wrapping it into a handler, the accepted solution worked for me.
@Override
public Dialog onCreateDialog(Bundle savedInstanceState) {
final Dialog dialog = super.onCreateDialog(savedInstanceState);
dialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
return dialog;
}
@Override
public void onStart() {
super.onStart();
// without a handler, the window sizes itself correctly
// but the keyboard does not show up
new Handler().post(new Runnable() {
@Override
public void run() {
getDialog().getWindow().setLayout(DIALOG_WIDTH, DIALOG_HEIGHT);
}
});
}
If you want to show a keyboard after a short delay, you should use another method. Solutions with onActivityCreated
and onCreateDialog
work right, but for instant keyboard showing. If you have EditText
, you should open the keyboard over it, not over a dialog. See pictures at https://stackoverflow.com/a/65007148/2914140.
fun showKeyboard(view: EditText) {
val imm = view.context.getSystemService(
Context.INPUT_METHOD_SERVICE) as InputMethodManager?
imm?.showSoftInput(view, InputMethodManager.SHOW_IMPLICIT)
}
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
super.onCreateDialog(savedInstanceState)
val view = activity?.layoutInflater?.inflate(R.layout.your_layout, null)
view?.edit_text?.run {
requestFocus() // Required for showing a keyboard.
setText("Some text")
setSelection(text.length)
}
val dialogBuilder = MaterialAlertDialogBuilder(requireContext()).apply {
setView(view)
// Set message, buttons.
setCancelable(false)
}
val dialog = dialogBuilder.create()
Handler(Looper.getMainLooper()).postDelayed({
view?.edit_text?.let { showKeyboard(it) }
}, 100)
// Instead of Handler you can use coroutines:
// lifecycleScope.launch {
// delay(100)
// view?.edit_text?.let { showKeyboard(it) }
// }
return dialog
}