How can I open files relative to my GOPATH?
I'm using io/ioutil
to read a small text file:
fileBytes, err := ioutil.ReadFile("/absolute/path/to/file.txt")
And that works fine, but this isn't exactly portable. In my case, the files I want to open are in my GOPATH, for example:
/Users/matt/Dev/go/src/github.com/mholt/mypackage/data/file.txt
Since the data
folder rides right alongside the source code, I'd love to just specify the relative path:
data/file.txt
But then I get this error:
panic: open data/file.txt: no such file or directory
How can I open files using their relative path, especially if they live alongside my Go code?
(Note that my question is specifically about opening files relative to the GOPATH. Opening files using any relative path in Go is as easy as giving the relative path instead of an absolute path; files are opened relative to the compiled binary's working directory. In my case, I want to open files relative to where the binary was compiled. In hindsight, this is a bad design decision.)
Solution 1:
Hmm... the path/filepath
package has Abs()
which does what I need (so far) though it's a bit inconvenient:
absPath, _ := filepath.Abs("../mypackage/data/file.txt")
Then I use absPath
to load the file and it works fine.
Note that, in my case, the data files are in a package separate from the main
package from which I'm running the program. If it was all in the same package, I'd remove the leading ../mypackage/
. Since this path is obviously relative, different programs will have different structures and need this adjusted accordingly.
If there's a better way to use external resources with a Go program and keep it portable, feel free to contribute another answer.
Solution 2:
this seems to work pretty well:
import "os"
import "io/ioutil"
pwd, _ := os.Getwd()
txt, _ := ioutil.ReadFile(pwd+"/path/to/file.txt")
Solution 3:
I wrote gobundle to solve exactly this problem. It generates Go source code from data files, which you then compile into your binary. You can then access the file data through a VFS-like layer. It's completely portable, supports adding entire file trees, compression, etc.
The downside is that you need an intermediate step to build the Go files from the source data. I usually use make for this.
Here's how you'd iterate over all files in a bundle, reading the bytes:
for _, name := range bundle.Files() {
r, _ := bundle.Open(name)
b, _ := ioutil.ReadAll(r)
fmt.Printf("file %s has length %d\n", name, len(b))
}
You can see a real example of its use in my GeoIP package. The Makefile
generates the code, and geoip.go
uses the VFS.