Does try-catch block decrease performance [duplicate]

TL;DR NO, exceptions are usually faster on the non-exceptional path compared to error code handling.


Well, the obvious remark is compared to what ?

Compared to not handling the error, it obviously decrease performance; but is performance worth the lack of correctness ? I would argue it is not, so let us supposed that you meant compared to an error code checked with an if statement.

In this case, it depends. There are multiple mechanisms used to implement exceptions. Actually, they can be implemented with a mechanism so close to an if statement that they end up having the same cost (or slightly higher).

In C++ though, all major compilers (gcc introduced it in 4.x serie, MSVC uses it for 64 bits code) now use the Zero-Cost Exception Model. If you read this technical paper that Need4Sleep linked to, it is listed as the table-driven approach. The idea is that for each point of the program that may throw you register in a side-table some bits and pieces that will allow you to find the right catch clause. Honestly, it is a tad more complicated implementation-wise than the older strategies, however the Zero Cost name is derived by the fact that it is free should no exception be thrown. Contrast this to a branch misprediction on a CPU. On the other hand, when an exception is thrown, then the penalty is huge because the table is stored in a cold zone (so likely requires a round-trip to RAM or worse)... but exceptions are exceptional, right ?

To sum up, with modern C++ compilers exceptions are faster than error codes, at the cost of larger binaries (due to the static tables).


For the sake of exhaustiveness, there is a 3rd alternative: abortion. Instead of propagating an error via either status or exception, it is possible to abort the process instead. This is only suitable in a restricted number of situations, however it optimizes better than either alternative.


Take a look at Section 5.4 of draft Technical Report on C++ Performance which is specifically about the overhead of try-catch statements in c++.

A little excerpt from the section:

5.4.1.1.2 Time Overhead of the “Code” Approach

• On entry to each try-block
    ♦ Commit changes to variables enclosing the try-block
    ♦ Stack the execution context 
    ♦ Stack the associated catch clauses 
• On exit from each try-block
    ♦ Remove the associated catch clauses 
    ♦ Remove the stacked execution context 
• When calling regular functions 
    ♦ If a function has an exception-specification, register it for checking 
• As local and temporary objects are created 
    ♦ Register each one with the current exception context as it is created 
• On throw or re-throw 
    ♦ Locate the corresponding catch clause (if any) – this involves some runtime check (possibly resembling RTTI checks) 
    If found, then: 
    destroy the registered local objects 
    check the exception-specifications of the functions called in-between 
    use the associated execution context of the catch clause 
    Otherwise: 
    call the terminate_handler6

It depends. For exception handling, the compiler has to do something - otherwise it could not do stack unwinding and such. That means yes, exception handling decreases performance - even if the exception is not thrown. How much - this depends on your compilers implementation.

On the other hand you have to question yourself: If you insert your error handling code yourself, would it really be faster (measure it - don't guess it). Can it do the same as exceptions (exceptions can't be ignored by the client - error codes can - and they can do stackunwinding which error codes can't). Additionally, the code can be written to be more maintainable with exceptions.

Short: unless your code is very very very very very time critical, use exceptions. Even if you decide against them: measure first. One exception to the rule: it's a bad idea to throw exceptions across module boundaries or in a destructor.