What are all the Beacon Special Effects?
Solution 1:
So the full list is
- Giant star
- this creates random fires in your and the enemy's ships and, as a secondary effect, will cause hull damage if a system is destroyed
- Nebula
- this disrupts the sensors and rebels' speed is halved for the next jump
- Plasma storms
- this causes the reactor to run at half efficiency as well as disrupting sensors
- Asteroid field
- this causes asteroids to periodically strike your ship and the enemy's ship. If your ship is running with just 1 shield with an unskilled crewmember at the station, it can take damage just from asteroids as the period between asteroids is random. Each asteroid does 1 damage.
- Pulsar
- New to the advanced edition. This causes 2 or 3 ion damage to a system (shields if they are up) and 1 ion damage to another system (if shields are down)
- Anti-ship battery
- New to the advanced edition. This randomly sends a shield piercing 3 damage shot to your or the enemy ship, hitting a random room and causing a hull breach. While you will be shot at multiple times, the only one that may hit will give you a warning before doing so.
For more info go here
Long-range scanner augmentation will give you, in essence, advanced warning about most of these hazards!