What stats do different damage types scale off of?
I have seen lots of controversy about this when it comes to fire (pyromancy) saying it is Int AND Fai and other say it is higher of Int OR Fai.
I am assuming that spells like dark and fire are based off the same stats as added fire or dark weapon damage.
Here is what I think and would like to verify:
Normal: STR or DEX depending on weapon
Fire: ??? INT AND FAI or higher of INT OR FAI
Lightning: FAI
Magic: Int
Dark: ??? Lower of INT or FAI stats
Poison: DEX?
Bleed: DEX?
Mundane: character's lowest stat
I dont know if players can use these types:
Curse: ?
Petrify: ?
Solution 1:
I did some wiki research and I think I have it figured out:
Normal: STR and/or DEX depending on weapon
Fire: INT and FAI equally
Lightning: FAI
Magic: INT
Dark: Lower of INT or FAI
Poison: Slight DEX
Bleed: Slight DEX
Mundane: Lowest stat
Raw: removes scaling but adds high base damage
Sources: dark, fire, Other