Check for device change (add/remove) events

Solution 1:

If you have a window in your application, you can use something like this:

using System;
using System.Runtime.InteropServices;

internal static class UsbNotification
{
    public const int DbtDevicearrival = 0x8000; // system detected a new device        
    public const int DbtDeviceremovecomplete = 0x8004; // device is gone      
    public const int WmDevicechange = 0x0219; // device change event      
    private const int DbtDevtypDeviceinterface = 5;
    private static readonly Guid GuidDevinterfaceUSBDevice = new Guid("A5DCBF10-6530-11D2-901F-00C04FB951ED"); // USB devices
    private static IntPtr notificationHandle;

    /// <summary>
    /// Registers a window to receive notifications when USB devices are plugged or unplugged.
    /// </summary>
    /// <param name="windowHandle">Handle to the window receiving notifications.</param>
    public static void RegisterUsbDeviceNotification(IntPtr windowHandle)
    {
        DevBroadcastDeviceinterface dbi = new DevBroadcastDeviceinterface
        {
            DeviceType = DbtDevtypDeviceinterface,
            Reserved = 0,
            ClassGuid = GuidDevinterfaceUSBDevice,
            Name = 0
        };

        dbi.Size = Marshal.SizeOf(dbi);
        IntPtr buffer = Marshal.AllocHGlobal(dbi.Size);
        Marshal.StructureToPtr(dbi, buffer, true);

        notificationHandle = RegisterDeviceNotification(windowHandle, buffer, 0);
    }

    /// <summary>
    /// Unregisters the window for USB device notifications
    /// </summary>
    public static void UnregisterUsbDeviceNotification()
    {
        UnregisterDeviceNotification(notificationHandle);
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr RegisterDeviceNotification(IntPtr recipient, IntPtr notificationFilter, int flags);

    [DllImport("user32.dll")]
    private static extern bool UnregisterDeviceNotification(IntPtr handle);

    [StructLayout(LayoutKind.Sequential)]
    private struct DevBroadcastDeviceinterface
    {
        internal int Size;
        internal int DeviceType;
        internal int Reserved;
        internal Guid ClassGuid;
        internal short Name;
    }
}

Here's how you use it from a WPF Window (Windows Forms is similar):

    protected override void OnSourceInitialized(EventArgs e)
    {
        base.OnSourceInitialized(e);

        // Adds the windows message processing hook and registers USB device add/removal notification.
        HwndSource source = HwndSource.FromHwnd(new WindowInteropHelper(this).Handle);
        if (source != null)
        {
            windowHandle = source.Handle;
            source.AddHook(HwndHandler);
            UsbNotification.RegisterUsbDeviceNotification(windowHandle);
        }
    }

    /// <summary>
    /// Method that receives window messages.
    /// </summary>
    private IntPtr HwndHandler(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam, ref bool handled)
    {
        if (msg == UsbNotification.WmDevicechange)
        {
            switch ((int)wparam)
            {
                case UsbNotification.DbtDeviceremovecomplete:
                    Usb_DeviceRemoved(); // this is where you do your magic
                    break;
                case UsbNotification.DbtDevicearrival:
                    Usb_DeviceAdded(); // this is where you do your magic
                    break;
            }
        }

        handled = false;
        return IntPtr.Zero;
    }

Here's the use example for Windows Forms (even simpler):

public Form1()
{
    InitializeComponent();
    UsbNotification.RegisterUsbDeviceNotification(this.Handle);
}

protected override void WndProc(ref Message m)
{
    base.WndProc(ref m);
        if (m.Msg == UsbNotification.WmDevicechange)
    {
        switch ((int)m.WParam)
        {
            case UsbNotification.DbtDeviceremovecomplete:
                Usb_DeviceRemoved(); // this is where you do your magic
                break;
            case UsbNotification.DbtDevicearrival:
                Usb_DeviceAdded(); // this is where you do your magic
                break;
        }
    }
}   

Solution 2:

The accepted answer is excellent, however it only works with USB devices.

To make it work with all devices (and optionally filter USB), use the following slightly modified class:

static class DeviceNotification {
    //https://msdn.microsoft.com/en-us/library/aa363480(v=vs.85).aspx
    public const int DbtDeviceArrival = 0x8000; // system detected a new device        
    public const int DbtDeviceRemoveComplete = 0x8004; // device is gone     
    public const int DbtDevNodesChanged = 0x0007; //A device has been added to or removed from the system.

    public const int WmDevicechange = 0x0219; // device change event      
    private const int DbtDevtypDeviceinterface = 5;
    //https://msdn.microsoft.com/en-us/library/aa363431(v=vs.85).aspx
    private const int DEVICE_NOTIFY_ALL_INTERFACE_CLASSES = 4;
    private static readonly Guid GuidDevinterfaceUSBDevice = new Guid("A5DCBF10-6530-11D2-901F-00C04FB951ED"); // USB devices
    private static IntPtr notificationHandle;

    /// <summary>
    /// Registers a window to receive notifications when devices are plugged or unplugged.
    /// </summary>
    /// <param name="windowHandle">Handle to the window receiving notifications.</param>
    /// <param name="usbOnly">true to filter to USB devices only, false to be notified for all devices.</param>
    public static void RegisterDeviceNotification(IntPtr windowHandle, bool usbOnly = false) {
        var dbi = new DevBroadcastDeviceinterface {
            DeviceType = DbtDevtypDeviceinterface,
            Reserved = 0,
            ClassGuid = GuidDevinterfaceUSBDevice,
            Name = 0
        };

        dbi.Size = Marshal.SizeOf(dbi);
        IntPtr buffer = Marshal.AllocHGlobal(dbi.Size);
        Marshal.StructureToPtr(dbi, buffer, true);

        notificationHandle = RegisterDeviceNotification(windowHandle, buffer, usbOnly ? 0 : DEVICE_NOTIFY_ALL_INTERFACE_CLASSES);
    }

    /// <summary>
    /// Unregisters the window for device notifications
    /// </summary>
    public static void UnregisterDeviceNotification() {
        UnregisterDeviceNotification(notificationHandle);
    }

    [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
    private static extern IntPtr RegisterDeviceNotification(IntPtr recipient, IntPtr notificationFilter, int flags);

    [DllImport("user32.dll")]
    private static extern bool UnregisterDeviceNotification(IntPtr handle);

    [StructLayout(LayoutKind.Sequential)]
    private struct DevBroadcastDeviceinterface {
        internal int Size;
        internal int DeviceType;
        internal int Reserved;
        internal Guid ClassGuid;
        internal short Name;
    }
}

The key change is the Flags parameter when calling RegisterDeviceNotification (see https://msdn.microsoft.com/en-us/library/aa363431(v=vs.85).aspx), which if set to 4 instead of 0 will ignore the ClassGuid parameter and register for all devices.

Solution 3:

I came to this post for a more specific case than the original question in that I want to be notified anytime a port is added or removed. For this situation the answer is much more simple and does not require calling RegisterDeviceNotification:

The DBT_DEVICEARRIVAL and DBT_DEVICEREMOVECOMPLETE events are automatically broadcast to all top-level windows for port devices. Therefore, it is not necessary to call RegisterDeviceNotification for ports....

https://docs.microsoft.com/en-us/windows/desktop/api/Winuser/nf-winuser-registerdevicenotificationa

So the solution becomes something like:

using System.Runtime.InteropServices;

//Put all of the following code inside your Form's partial class:

private struct DEV_BROADCAST_HDR {
    internal UInt32 dbch_size;
    internal UInt32 dbch_devicetype;
    internal UInt32 dbch_reserved;
};

protected override void WndProc(ref Message m) {
    base.WndProc(ref m);        //This allows window default behavior of base class to be executed
    if (m.Msg == 0x0219) {      //WM_DEVICECHANGE = 0x0219
        DEV_BROADCAST_HDR dbh;
        switch ((int)m.WParam) {                    
            case 0x8000:        //DBT_DEVICEARRIVAL = 0x8000
                dbh = (DEV_BROADCAST_HDR)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_HDR));
                if (dbh.dbch_devicetype == 0x00000003) {     //DBT_DEVTYP_PORT = 0x00000003
                    Console.WriteLine("Port added!");
                    //TODO
                }
                break;
            case 0x8004:        //DBT_DEVICEREMOVECOMPLETE = 0x8004                     
                dbh = (DEV_BROADCAST_HDR)Marshal.PtrToStructure(m.LParam, typeof(DEV_BROADCAST_HDR));
                if (dbh.dbch_devicetype == 0x00000003) {     //DBT_DEVTYP_PORT = 0x00000003
                    Console.WriteLine("Port removed!");
                    //TODO
                }
                break;
        }
    }
}