Generating random numbers in Objective-C

Solution 1:

You should use the arc4random_uniform() function. It uses a superior algorithm to rand. You don't even need to set a seed.

#include <stdlib.h>
// ...
// ...
int r = arc4random_uniform(74);

The arc4random man page:

NAME
     arc4random, arc4random_stir, arc4random_addrandom -- arc4 random number generator

LIBRARY
     Standard C Library (libc, -lc)

SYNOPSIS
     #include <stdlib.h>

     u_int32_t
     arc4random(void);

     void
     arc4random_stir(void);

     void
     arc4random_addrandom(unsigned char *dat, int datlen);

DESCRIPTION
     The arc4random() function uses the key stream generator employed by the arc4 cipher, which uses 8*8 8
     bit S-Boxes.  The S-Boxes can be in about (2**1700) states.  The arc4random() function returns pseudo-
     random numbers in the range of 0 to (2**32)-1, and therefore has twice the range of rand(3) and
     random(3).

     The arc4random_stir() function reads data from /dev/urandom and uses it to permute the S-Boxes via
     arc4random_addrandom().

     There is no need to call arc4random_stir() before using arc4random(), since arc4random() automatically
     initializes itself.

EXAMPLES
     The following produces a drop-in replacement for the traditional rand() and random() functions using
     arc4random():

           #define foo4random() (arc4random() % ((unsigned)RAND_MAX + 1))

Solution 2:

Use the arc4random_uniform(upper_bound) function to generate a random number within a range. The following will generate a number between 0 and 73 inclusive.

arc4random_uniform(74)

arc4random_uniform(upper_bound) avoids modulo bias as described in the man page:

arc4random_uniform() will return a uniformly distributed random number less than upper_bound. arc4random_uniform() is recommended over constructions like ``arc4random() % upper_bound'' as it avoids "modulo bias" when the upper bound is not a power of two.

Solution 3:

Same as C, you would do

#include <time.h>
#include <stdlib.h>
...
srand(time(NULL));
int r = rand() % 74;

(assuming you meant including 0 but excluding 74, which is what your Java example does)

Edit: Feel free to substitute random() or arc4random() for rand() (which is, as others have pointed out, quite sucky).

Solution 4:

I thought I could add a method I use in many projects.

- (NSInteger)randomValueBetween:(NSInteger)min and:(NSInteger)max {
    return (NSInteger)(min + arc4random_uniform(max - min + 1));
}

If I end up using it in many files I usually declare a macro as

#define RAND_FROM_TO(min, max) (min + arc4random_uniform(max - min + 1))

E.g.

NSInteger myInteger = RAND_FROM_TO(0, 74) // 0, 1, 2,..., 73, 74

Note: Only for iOS 4.3/OS X v10.7 (Lion) and later