How do you add a timed delay to a C++ program?
I am trying to add a timed delay in a C++ program, and was wondering if anyone has any suggestions on what I can try or information I can look at?
I wish I had more details on how I am implementing this timed delay, but until I have more information on how to add a timed delay I am not sure on how I should even attempt to implement this.
Solution 1:
An updated answer for C++11:
Use the sleep_for
and sleep_until
functions:
#include <chrono>
#include <thread>
int main() {
using namespace std::this_thread; // sleep_for, sleep_until
using namespace std::chrono; // nanoseconds, system_clock, seconds
sleep_for(nanoseconds(10));
sleep_until(system_clock::now() + seconds(1));
}
With these functions there's no longer a need to continually add new functions for better resolution: sleep
, usleep
, nanosleep
, etc. sleep_for
and sleep_until
are template functions that can accept values of any resolution via chrono
types; hours, seconds, femtoseconds, etc.
In C++14 you can further simplify the code with the literal suffixes for nanoseconds
and seconds
:
#include <chrono>
#include <thread>
int main() {
using namespace std::this_thread; // sleep_for, sleep_until
using namespace std::chrono_literals; // ns, us, ms, s, h, etc.
using std::chrono::system_clock;
sleep_for(10ns);
sleep_until(system_clock::now() + 1s);
}
Note that the actual duration of a sleep depends on the implementation: You can ask to sleep for 10 nanoseconds, but an implementation might end up sleeping for a millisecond instead, if that's the shortest it can do.
Solution 2:
In Win32:
#include<windows.h>
Sleep(milliseconds);
In Unix:
#include<unistd.h>
unsigned int microsecond = 1000000;
usleep(3 * microsecond);//sleeps for 3 second
sleep()
only takes a number of seconds which is often too long.