What are the differences between a Java enum and a class with private constructor? [duplicate]

Differences:

  1. Enums extend java.lang.Enum and gain all of its nice features:
    1. Automatic singleton behaviour through correct serialization
    2. Automatic human-readable .toString method on enum values without the need to duplicate your enum names
    3. .name and .ordinal special-purpose methods
    4. Usable in high-performance bitset-based EnumSet and EnumMap classes
  2. Enums are treated by the language specially:
    1. Enums use a special syntax which simplifies instance creation without writing dozens of public static final fields
    2. Enums can be used in switch statements
    3. Enums cannot be instantiated outside the enumeration list except by using reflection
    4. Enums cannot be extended outside the enumeration list
  3. Java automatically compiles extra stuff into enums:
    1. public static (Enum)[] values();
    2. public static (Enum) valueOf(java.lang.String);
    3. private static final (Enum)[] $VALUES; (values() returns a clone of this)

Most of these can be emulated with a suitably designed class, but Enum just makes it really easy to create a class with this set of particularly desirable properties.


To answer the question: essentially, there's no difference between the two approaches. However, enum construct provides you with some additional supporting methods like values(), valueOf(), etc. which you'd have to write on your own with the class-with-private-constructor approach.

But yeah, I like how Java enums are mostly just like any other classes in Java, they can have fields, behaviors, etc. But to me what separates enums from the plain classes is the idea that enums are classes/types whose instances/members are predetermined. Unlike usual classes where you can create any number of instances from, enums only limit creation to known instances. Yes, as you've illustrated, you can also do this with classes with private constructors, but enums just make this more intuitive.


Take a look at this blogpage, it describes how Java enums are compiled into bytecode. You'll see that there's a small addition compared to your second code sample, which is an array of Direction objects called VALUES. This array holds all possible values for your enum, so you won't be able to do

new Direction(2, 2)

(for example using reflection) and then use that as a valid Direction value.

Plus, as @Eng.Fouad correctly explains, you don't have values(), valueOf() and ordinal().


As people have pointed out you lose values(), valueOf() and ordinal(). You can replicate this behaviour fairly easily using a combination of a Map and a List.

public class Direction {

    public static final Direction UP = build("UP", 0, -1);
    public static final Direction DOWN = build("DOWN", 0, 1);
    public static final Direction LEFT = build("LEFT", -1, 0);
    public static final Direction RIGHT = build("RIGHT", 1, 0);
    private static final Map<String, Direction> VALUES_MAP = new LinkedHashMap<>();
    private static final List<Direction> VALUES_LIST = new ArrayList<>();
    private final int x;
    private final int y;
    private final String name;

    public Direction(int x, int y, String name) {
        this.x = x;
        this.y = y;
        this.name = name;
    }

    private static Direction build(final String name, final int x, final int y) {
        final Direction direction = new Direction(x, y, name);
        VALUES_MAP.put(name, direction);
        VALUES_LIST.add(direction);
        return direction;
    }

    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public static Direction[] values() {
        return VALUES_LIST.toArray(new Direction[VALUES_LIST.size()]);
    }

    public static Direction valueOf(final String direction) {
        if (direction == null) {
            throw new NullPointerException();
        }
        final Direction dir = VALUES_MAP.get(direction);
        if (dir == null) {
            throw new IllegalArgumentException();
        }
        return dir;
    }

    public int ordinal() {
        return VALUES_LIST.indexOf(this);
    }

    @Override
    public int hashCode() {
        int hash = 7;
        hash = 29 * hash + name.hashCode();
        return hash;
    }

    @Override
    public boolean equals(Object obj) {
        if (obj == null) {
            return false;
        }
        if (getClass() != obj.getClass()) {
            return false;
        }
        final Direction other = (Direction) obj;
        return name.equals(other.name);
    }

    @Override
    public String toString() {
        return name;
    }
}

As you can see; the code becomes very clunky very quickly.

I'm not sure if there is a way for replicate a switch statement with this class; so you will lose that.