How to draw directly on the Windows desktop, C#?
Try the following:
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Runtime.InteropServices;
class Program {
[DllImport("User32.dll")]
static extern IntPtr GetDC(IntPtr hwnd);
[DllImport("User32.dll")]
static extern int ReleaseDC(IntPtr hwnd, IntPtr dc);
static void Main(string[] args) {
IntPtr desktop = GetDC(IntPtr.Zero);
using (Graphics g = Graphics.FromHdc(desktop)) {
g.FillRectangle(Brushes.Red, 0, 0, 100, 100);
}
ReleaseDC(IntPtr.Zero, desktop);
}
}
You can try:
Graphics.FromHwnd(IntPtr.Zero)
You can see a real-world code example within https://uiautomationverify.codeplex.com/SourceControl/latest#UIAVerify/Tools/visualuiverify/utils/screenrectangle.cs
This draws a rectangle that will appear on the screen until the user chooses to remove it at an arbitrary position (wont be repainted over). It uses a windows form thats hidden/ appears as a popup.
This is the code behind the UIAVerify.exe
tool in the current Windows SDK.
If you want to use the above, copy the following files into your project:
utils\screenboundingrectangle.cs
utils\screenrectangle.cs
win32\*
Might need to update namespaces accordingly + add references to System.Drawing
+ System.Windows.Forms
Then you can draw a rectangle with the following code:
namespace Something
{
public class Highlighter
{
ScreenBoundingRectangle _rectangle = new ScreenBoundingRectangle();
public void DrawRectangle(Rectangle rect)
{
_rectangle.Color = System.Drawing.Color.Red;
_rectangle.Opacity = 0.8;
_rectangle.Location = rect;
this._rectangle.Visible = true;
}
}
}
and
var rect = Rectangle.FromLTRB(100, 100, 100, 100);
var hi = new Highlighter();
hi.DrawRectangle(rect);