Node.js - check if module is installed without actually requiring it [duplicate]
Solution 1:
You should use require.resolve()
instead of require()
. require
will load the library if found, but require.resolve()
will not, it will return the file name of the module.
See the documentation for require.resolve
try {
console.log(require.resolve("mocha"));
} catch(e) {
console.error("Mocha is not found");
process.exit(e.code);
}
require.resolve() does throw error if module is not found so you have to handle it.
Solution 2:
module.paths
stores array of search paths for require
. Search paths are relative to the current module from where require
is called. So:
var fs = require("fs");
// checks if module is available to load
var isModuleAvailableSync = function(moduleName)
{
var ret = false; // return value, boolean
var dirSeparator = require("path").sep
// scan each module.paths. If there exists
// node_modules/moduleName then
// return true. Otherwise return false.
module.paths.forEach(function(nodeModulesPath)
{
if(fs.existsSync(nodeModulesPath + dirSeparator + moduleName) === true)
{
ret = true;
return false; // break forEach
}
});
return ret;
}
And asynchronous version:
// asynchronous version, calls callback(true) on success
// or callback(false) on failure.
var isModuleAvailable = function(moduleName, callback)
{
var counter = 0;
var dirSeparator = require("path").sep
module.paths.forEach(function(nodeModulesPath)
{
var path = nodeModulesPath + dirSeparator + moduleName;
fs.exists(path, function(exists)
{
if(exists)
{
callback(true);
}
else
{
counter++;
if(counter === module.paths.length)
{
callback(false);
}
}
});
});
};
Usage:
if( isModuleAvailableSync("mocha") === true )
{
console.log("yay!");
}
Or:
isModuleAvailable("colors", function(exists)
{
if(exists)
{
console.log("yay!");
}
else
{
console.log("nay:(");
}
});
Edit: Note:
-
module.paths
is not in the API - Documentation states that you can add paths that will be scanned by
require
but I couldn't make it work (I'm on Windows XP).