Programmatically rotate drawable or view
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="@drawable/your_drawable"
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="360" />
I want programmatically rotate the drawable.
How should I do that?
Here is my callback
private class RotateListener implements RotateGestureDetector.OnRotateGestureListener{
@Override
public boolean onRotate(MotionEvent event1, MotionEvent event2,
double deltaAngle) {
return true;
}
}
The deltaangle
not more than 0.1, I not sure what is the extract value.
The following code rotates an ImageView around its center:
ImageView myImageView = (ImageView)findViewById(R.id.my_imageview);
AnimationSet animSet = new AnimationSet(true);
animSet.setInterpolator(new DecelerateInterpolator());
animSet.setFillAfter(true);
animSet.setFillEnabled(true);
final RotateAnimation animRotate = new RotateAnimation(0.0f, -90.0f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f,
RotateAnimation.RELATIVE_TO_SELF, 0.5f);
animRotate.setDuration(1500);
animRotate.setFillAfter(true);
animSet.addAnimation(animRotate);
myImageView.startAnimation(animSet);
here's a nice solution for putting a rotated drawable for an imageView:
Drawable getRotateDrawable(final Bitmap b, final float angle) {
final BitmapDrawable drawable = new BitmapDrawable(getResources(), b) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, b.getWidth() / 2, b.getHeight() / 2);
super.draw(canvas);
canvas.restore();
}
};
return drawable;
}
usage:
Bitmap b=...
float angle=...
final Drawable rotatedDrawable = getRotateDrawable(b,angle);
root.setImageDrawable(rotatedDrawable);
another alternative:
private Drawable getRotateDrawable(final Drawable d, final float angle) {
final Drawable[] arD = { d };
return new LayerDrawable(arD) {
@Override
public void draw(final Canvas canvas) {
canvas.save();
canvas.rotate(angle, d.getBounds().width() / 2, d.getBounds().height() / 2);
super.draw(canvas);
canvas.restore();
}
};
}
also, if you wish to rotate the bitmap, but afraid of OOM, you can use an NDK solution i've made here
Since you're trying to use Almero's Android Gesture Detectors, I decided to do the same in order to find an appropriate solution:
public class MainActivity extends Activity {
private RotateGestureDetector mRotateDetector;
private float mRotationDegrees = 0.f;
private static final float ROTATION_RATIO = 2;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mRotateDetector = new RotateGestureDetector(getApplicationContext(), new RotateListener());
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mRotateDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
private class RotateListener extends RotateGestureDetector.SimpleOnRotateGestureListener {
@Override
public boolean onRotate(RotateGestureDetector detector) {
mRotationDegrees -= detector.getRotationDegreesDelta();
ImageView v = (ImageView) findViewById(R.id.imageView);
// For NineOldAndroids library only!
ViewHelper.setRotation(v, mRotationDegrees * ROTATION_RATIO);
// For HONEYCOMB and later only!
v.setRotation(mRotationDegrees * ROTATION_RATIO);
return true;
}
}
}
It works fine for me (I'm able to rotate the ImageView with two-finger rotation gesture. NOTE: Don't forget to chose appropriate rotation method call. I commented both of them to draw your attention.
ROTATION_RATIO is just a multiplier to speed-up a rotation response on my fingers movement. You can use any rotation axis (setRotation(), setRotationX() and setRotationY()) methods for a View.
To enable support of this code on Android devices with API Level lower than 11 (pre-Honeycomb devices) you may want to engage NineOldAndroid library.