Using -performSelector: vs. just calling the method
Basically performSelector allows you to dynamically determine which selector to call a selector on the given object. In other words the selector need not be determined before runtime.
Thus even though these are equivalent:
[anObject aMethod];
[anObject performSelector:@selector(aMethod)];
The second form allows you to do this:
SEL aSelector = findTheAppropriateSelectorForTheCurrentSituation();
[anObject performSelector: aSelector];
before you send the message.
For this very basic example in the question,
[object doSomething];
[object performSelector:@selector(doSomething)];
there is no difference in what is going to happen. doSomething will be synchronously executed by object. Only "doSomething" is a very simple method, that does not return anything, and does not require any parameters.
were it something a little more complicated, like:
(void)doSomethingWithMyAge:(NSUInteger)age;
things would get complicated, because [object doSomethingWithMyAge:42];
can no longer be called with any variant of "performSelector", because all variants with parameters only accept object parameters.
The selector here would be "doSomethingWithMyAge:" but any attempt to
[object performSelector:@selector(doSomethingWithMyAge:) withObject:42];
simply won't compile. passing an NSNumber: @(42) instead of 42, wouldn't help either, because the method expects a basic C type - not an object.
In addition, there are performSelector variants up to 2 parameters, no more. While methods many times have many more parameters.
I have found out that although synchronous variants of performSelector:
- (id)performSelector:(SEL)aSelector;
- (id)performSelector:(SEL)aSelector withObject:(id)object;
- (id)performSelector:(SEL)aSelector withObject:(id)object1 withObject:(id)object2;
always return an object, I was able to return a simple BOOL or NSUInteger too, and it worked.
One of the two main uses of performSelector is to compose dynamically the name of the method you want to execute, as explained in a previous answer. For example
SEL method = NSSelectorFromString([NSString stringWithFormat:@"doSomethingWithMy%@:", @"Age");
[object performSelector:method];
The other use, is to asynchronously dispatch a message to object, that will be executed later on the current runloop. For this, there are several other performSelector variants.
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay;
- (void)performSelector:(SEL)aSelector target:(id)target argument:(id)arg order:(NSUInteger)order modes:(NSArray *)modes;
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait modes:(NSArray *)array;
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait;
- (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(id)arg waitUntilDone:(BOOL)wait modes:(NSArray *)array;
- (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(id)arg waitUntilDone:(BOOL)wait;
- (void)performSelectorInBackground:(SEL)aSelector withObject:(id)arg;
(yes I gathered them from several Foundation class categories, like NSThread, NSRunLoop and NSObject)
Each of the variants has its own special behavior, but all share something in common (at least when waitUntilDone is set to NO). The "performSelector" call would return immediately, and the message to object will only be put on the current runloop after some time.
Because of the delayed execution - naturally no return value is available form the method of the selector, hence the -(void) return value in all these asynchronous variants.
I hope I covered this somehow...
@ennuikiller is spot on. Basically, dynamically-generated selectors are useful for when you don't (and usually can't possibly) know the name of the method you'll be calling when you compile the code.
One key difference is that -performSelector:
and friends (including the multi-threaded and delayed variants) are somewhat limited in that they are designed for use with methods with 0-2 parameters. For example, calling -outlineView:toolTipForCell:rect:tableColumn:item:mouseLocation:
with 6 parameters and returning the NSString
is pretty unwieldy, and not supported by the provided methods.
Selectors are a bit like function pointers in other languages. You use them when you don't know at compile time which method you want to call at runtime. Also, like function pointers, they only encapsulate the verb part of invocation. If the method has parameters, you will need to pass them as well.
An NSInvocation
serves a similar purpose, except that it binds together more information. Not only does it include the verb part, it also includes the target object and the parameters. This is useful when you want to call a method on a particular object with particular parameters, not now but in the future. You can build an appropriate NSInvocation
and fire it later.