How to set a command block with a command inside using the setblock command
Solution 1:
You will need to do two things:
- Firstly, there are two other parts to the
/setblock
command that need to be present; the datavalue, and the method of handling the existing block, if any. - Secondly, the data tag at the end should just be
{Command: "testfor @p[_=1]"}
, without the TileEntityData bit.
Thus, the resulting command should be along the lines of
/setblock <x> <y> <z> command_block 0 replace {Command:"testfor @p[_=1]"}
As proof, here's a shot of me using that command:
And here's the result: