UIView's border color in Interface builder doesn't work?

I am trying to set up a view's layer properties via IB. Everything works except for color of the border (property layer.borderColor):

enter image description here

I remember running into this problem a year ago and I ended up doing it programatically. And still, I can do this programmatically, but I am curious why the layer.borderColorproperty never works via interface builder. I don't want to import QuartzCore, and then write extra line of code just because of this, seems like an overkill.


It's possible to do this, but it's not a built-in feature. This is because the Color type in the User Defined Runtime Attributes panel creates a UIColor, but layer.borderColor holds a CGColorRef type. Unfortunately, there's no way to assign a CGColorRef type in Interface Builder.

However, this is possible through a proxy property. See Peter DeWeese's answer to a different question for a possible solution to this problem. His answer defines a category that allows a proxy color to be set through Interface Builder.


You have to create Category for CALayer:

CALayer+UIColor.h

#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>

@interface CALayer(UIColor)

// This assigns a CGColor to borderColor.
@property(nonatomic, assign) UIColor* borderUIColor;

@end

CALayer+UIColor.m

#import "CALayer+UIColor.h"

@implementation CALayer(UIColor)

- (void)setBorderUIColor:(UIColor*)color {
    self.borderColor = color.CGColor;
}

- (UIColor*)borderUIColor {
    return [UIColor colorWithCGColor:self.borderColor];
}

@end

And then in User Defined Runtime attributes You can use it as it is on image below:

enter image description here

For Swift it is much more simple:

import QuartzCore

extension CALayer {
    @IBInspectable var borderUIColor: UIColor? {
        get {
            guard let borderColor = borderColor else { return nil }
            return UIColor(cgColor: borderColor)
        }
        
        set {
            borderColor = newValue?.cgColor
        }
    }
}

Then in Xcode you can use it like this:

enter image description here

Once you choose sth it is automatically added to your runtime attributes:


Copy and paste this class:

import UIKit

@IBDesignable class BorderView : UIView {
    @IBInspectable var borderColor: UIColor = .clear {
        didSet {
        layer.borderColor = borderColor.cgColor
        }
    }

    @IBInspectable var borderWidth: CGFloat = 0 {
        didSet {
            layer.borderWidth = borderWidth
        }
    }

    @IBInspectable var cornerRadius: CGFloat = 0 {
        didSet {
            layer.cornerRadius = cornerRadius
        }
    }
}

Now in Interface Builder, go to the Identity inspector and set your view as a CustomView class.

After that, check out your Attributes Inspector:

Attributes inspector with the new IBInspectable options

No need to mess around with user defined runtime attributes anymore. And your changes will also show up on the canvas!


My two cents for porting Bartłomiej Semańczyk's answer to Swift:

Create an extension for CALayer in your view controller:

import UIKit

extension CALayer {
    func borderUIColor() -> UIColor? {
        return borderColor != nil ? UIColor(CGColor: borderColor!) : nil
    }

    func setBorderUIColor(color: UIColor) {
        borderColor = color.CGColor
    }
}

Use IBDesignable instead of Runtime Attributes it is more clear.

Put this code in any class and edit the properties direct on the storyboard.

import UIKit

@IBDesignable extension UIView {
    @IBInspectable var borderColor:UIColor? {
        set {
            layer.borderColor = newValue!.CGColor
        }
        get {
            if let color = layer.borderColor {
                return UIColor(CGColor:color)
            }
            else {
                return nil
            }
        }
    }
    @IBInspectable var borderWidth:CGFloat {
        set {
            layer.borderWidth = newValue
        }
        get {
            return layer.borderWidth
        }
    }
    @IBInspectable var cornerRadius:CGFloat {
        set {
            layer.cornerRadius = newValue
            clipsToBounds = newValue > 0
        }
        get {
            return layer.cornerRadius
        }
    }
}