What does AND 0xFF do?
Solution 1:
if byte1
is an 8-bit integer type then it's pointless - if it is more than 8 bits it will essentially give you the last 8 bits of the value:
0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1
& 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1
-------------------------------
0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1
Solution 2:
Anding an integer with 0xFF
leaves only the least significant byte. For example, to get the first byte in a short s
, you can write s & 0xFF
. This is typically referred to as "masking". If byte1
is either a single byte type (like uint8_t
) or is already less than 256 (and as a result is all zeroes except for the least significant byte) there is no need to mask out the higher bits, as they are already zero.
See tristopiaPatrick Schlüter's answer below when you may be working with signed types. When doing bitwise operations, I recommend working only with unsigned types.
Solution 3:
The danger of the second expression comes if the type of byte1
is char
. In that case, some implementations can have it signed char
, which will result in sign extension when evaluating.
signed char byte1 = 0x80;
signed char byte2 = 0x10;
unsigned short value1 = ((byte2 << 8) | (byte1 & 0xFF));
unsigned short value2 = ((byte2 << 8) | byte1);
printf("value1=%hu %hx\n", value1, value1);
printf("value2=%hu %hx\n", value2, value2);
will print
value1=4224 1080 right
value2=65408 ff80 wrong!!
I tried it on gcc v3.4.6 on Solaris SPARC 64 bit and the result is the same with byte1
and byte2
declared as char
.
TL;DR
The masking is to avoid implicit sign extension.
EDIT: I checked, it's the same behaviour in C++.
EDIT2: As requested explanation of sign extension.
Sign extension is a consequence of the way C evaluates expressions. There is a rule in C called promotion rule. C will implicitly cast all small types to int
before doing the evaluation. Let's see what happens to our expression:
unsigned short value2 = ((byte2 << 8) | byte1);
byte1
is a variable containing bit pattern 0xFF. If char
is unsigned
that value is interpreted as 255, if it is signed
it is -128. When doing the calculation, C will extend the value to an int
size (16 or 32 bits generally). This means that if the variable is unsigned
and we will keep the value 255, the bit-pattern of that value as int
will be 0x000000FF. If it is signed
we want the value -128 which bit pattern is 0xFFFFFFFF. The sign was extended to the size of the tempory used to do the calculation.
And thus oring the temporary will yield the wrong result.
On x86 assembly it is done with the movsx
instruction (movzx
for the zero extend). Other CPU's had other instructions for that (6809 had SEX
).
Solution 4:
Assuming your byte1
is a byte(8bits), When you do a bitwise AND of a byte with 0xFF, you are getting the same byte.
So byte1
is the same as byte1 & 0xFF
Say byte1
is 01001101
, then byte1 & 0xFF = 01001101 & 11111111 = 01001101 = byte1
If byte1 is of some other type say integer of 4 bytes, bitwise AND with 0xFF leaves you with least significant byte(8 bits) of the byte1.