Constructor injection with Quartz.NET and Simple Injector
According to this blog post, you would need to implement a custom IJobFactory
, like this:
public class SimpleInjectorJobFactory : IJobFactory
{
private readonly Container container;
private readonly Dictionary<Type, InstanceProducer> jobProducers;
public SimpleInjectorJobFactory(
Container container, params Assembly[] assemblies)
{
this.container = container;
// By creating producers, jobs can be decorated.
var transient = Lifestyle.Transient;
this.jobProducers =
container.GetTypesToRegister(typeof(IJob), assemblies).ToDictionary(
type => type,
type => transient.CreateProducer(typeof(IJob), type, container));
}
public IJob NewJob(TriggerFiredBundle bundle, IScheduler _)
{
var jobProducer = this.jobProducers[bundle.JobDetail.JobType];
return new AsyncScopedJobDecorator(
this.container, () => (IJob)jobProducer.GetInstance());
}
public void ReturnJob(IJob job)
{
// This will be handled automatically by Simple Injector
}
private sealed class AsyncScopedJobDecorator : IJob
{
private readonly Container container;
private readonly Func<IJob> decorateeFactory;
public AsyncScopedJobDecorator(
Container container, Func<IJob> decorateeFactory)
{
this.container = container;
this.decorateeFactory = decorateeFactory;
}
public async Task Execute(IJobExecutionContext context)
{
using (AsyncScopedLifestyle.BeginScope(this.container))
{
var job = this.decorateeFactory();
await job.Execute(context);
}
}
}
}
Furthermore, you'll need the following registrations:
var container = new Container();
container.Options.ScopedLifestyle = new AsyncScopedLifestyle();
var factory = new StdSchedulerFactory();
IScheduler scheduler = await factory.GetScheduler();
scheduler.JobFactory = new SimpleInjectorJobFactory(
container,
Assembly.GetExecutingAssembly()); // assemblies that contain jobs
// Optional: register some decorators
container.RegisterDecorator(typeof(IJob), typeof(LoggingJobDecorator));
container.Verify();
Late to the party, but https://github.com/hbiarge/Quartz.Unity works well for combining Quartz.NET and Unity.
IUnityContainer container = new UnityContainer();
container.AddNewExtension<Quartz.Unity.QuartzUnityExtension>();
// do your other Unity registrations
IScheduler scheduler = container.Resolve<IScheduler>();
scheduler.ScheduleJob(
new JobDetailImpl(myCommandName, typeof(MyCommand)),
TriggerBuilder.Create()
.WithCronSchedule(myCronSchedule)
.StartAt(startTime)
.Build()
);
scheduler.Start();
There are few steps to use Quartz.net with dependency injection engine from asp.net core.
Add nuget package to your project:
Microsoft.Extensions.DependencyInjection
Create custom JobFactory:
public class JobFactory : IJobFactory
{
protected readonly IServiceProvider _serviceProvider;
public JobFactory(IServiceProvider serviceProvider)
=> _serviceProvider = serviceProvider;
public IJob NewJob(TriggerFiredBundle bundle, IScheduler scheduler)
=> _serviceProvider.GetService(bundle.JobDetail.JobType) as IJob;
public void ReturnJob(IJob job)
=> (job as IDisposable)?.Dispose();
}
Specify JobFactory when configuring scheduler:
var scheduler = await StdSchedulerFactory.GetDefaultScheduler();
scheduler.JobFactory = new JobFactory(_serviceProvider);
For someone can be usefull example of win service with Quartz.net and DI (from asp.net core) on the board:
public class WinService : ServiceBase
{
private Scheduler _scheduleManager;
private readonly Startup _startup;
public WinService()
{
ServiceName = "SomeWinService";
_startup = new Startup();
}
static void Main(string[] args)
{
var service = new WinService();
// Working as Windows-service
if (Console.IsInputRedirected && Console.IsOutputRedirected)
{
ServiceBase.Run(service);
}
// Working as console app
else
{
service.OnStart(args);
Console.WriteLine("Press any key to stop...");
Console.ReadKey();
service.OnStop();
}
}
protected override void OnStart(string[] args)
{
_startup.RegisterServices();
_scheduleManager = new Scheduler(_startup.ServiceProvider);
_scheduleManager.StartTracking().Wait();
}
protected override void OnPause()
=> _scheduleManager.PauseTracking().Wait();
protected override void OnContinue()
=> _scheduleManager.ResumeTracking().Wait();
protected override void OnStop()
{
_scheduleManager.StopTracking().Wait();
_startup.DisposeServices();
}
}
public class Startup
{
private IServiceProvider _serviceProvider;
public IServiceProvider ServiceProvider => _serviceProvider;
public void RegisterServices()
{
_serviceProvider = new ServiceCollection()
//.AddTransient(...)
//.AddScoped(...)
//.AddSingleton(...)
.BuildServiceProvider();
}
public void DisposeServices()
{
if (_serviceProvider == null)
return;
if (_serviceProvider is IDisposable)
{
((IDisposable)_serviceProvider).Dispose();
}
}
}
public class Scheduler
{
private readonly IServiceProvider _serviceProvider;
private IScheduler _scheduler;
public Scheduler(IServiceProvider serviceProvider)
=> _serviceProvider = serviceProvider;
public async Task StartTracking()
{
_scheduler = await StdSchedulerFactory.GetDefaultScheduler();
_scheduler.JobFactory = new JobFactory(_serviceProvider);
await _scheduler.Start();
// Schedule your jobs here
}
public async Task PauseTracking() => await _scheduler?.PauseAll();
public async Task ResumeTracking() => await _scheduler?.ResumeAll();
public async Task StopTracking() => await _scheduler?.Shutdown();
}