Passing data of a non-primitive type between activities in android

You have a few options:

  1. You could wrap the more complex structure in a class that implements the Parcelable interface, which can be stored in an extra
  2. You could wrap the more complex structure in a class that implements the Serializable interface, which can be stored in an extra
  3. You use static data members to pass stuff around, since they are all in the same process
  4. You use external storage (file, database, SharedPreferences)
  5. As the person who just posted noted, use a common component, such as a custom Application or a local Service

What you do not want to do is pass big stuff via extras. For example, if you are creating an application that grabs pictures off the camera, you do not want to pass those in extras -- use a static data member (icky as that sounds). Intents are designed to work cross-process, which means there is some amount of data copying that goes on, which you want to avoid when it is not necessary for big stuff.


One option I am aware of is storing the data you are using in an Application object which all your activities can retrieve from context.

I have also heard of using Google Protocol Buffer to achieve a higher performing solution