How to calculate the height of an NSAttributedString with given width in iOS 6 [duplicate]
Possible Duplicate:
How to get height for NSAttributedString at a fixed width
Now NSAttributedString is available in iOS 6. For layout purposes, I want to know how to calculate the required height of an NSAttributedString under fixed width. I'm looking for something that's equivalent to NSString's - (CGSize)sizeWithFont:(UIFont *)font constrainedToSize:(CGSize)size
but for NSAttributedString.
To calculate the drawing size of NSAttributedStrings, there are two methods available:
-
- (CGSize)size
can't be used because it does not take any width into consideration. - I tried
- (CGRect)boundingRectWithSize:(CGSize)size options:(NSStringDrawingOptions)options context:(NSStringDrawingContext *)context
, but somehow it doesn't give me the correct height. I think the method is buggy. If I run the following code, it gives mebounding size: 572.324951, 19.000000
ignoring the given width of 200. It should give me something like 100 of height.
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] init]; NSDictionary *attributes = @{NSFontAttributeName : [UIFont fontWithName:@"HelveticaNeue" size:15], NSForegroundColorAttributeName : [UIColor blueColor]}; [attributedString appendAttributedString:[[NSAttributedString alloc] initWithString:@"Attributed String\n" attributes:attributes]]; [attributedString appendAttributedString:[[NSAttributedString alloc] initWithString:@"Attributed String\n" attributes:attributes]]; [attributedString appendAttributedString:[[NSAttributedString alloc] initWithString:@"Attributed String\n" attributes:attributes]]; [attributedString appendAttributedString:[[NSAttributedString alloc] initWithString:@"Attributed String\n" attributes:attributes]]; [attributedString appendAttributedString:[[NSAttributedString alloc] initWithString:@"Attributed String\n" attributes:attributes]]; CGRect frame = [attributedString boundingRectWithSize:CGSizeMake(200, 1000) options:0 context:nil]; NSLog(@"bounding size: %f, %f", frame.size.width, frame.size.height);
There are other methods available for Mac OS X, but not for iOS.
Option 2 does work in iOS with the proper parameters.
NSAttributedString *attrStr = ... // your attributed string
CGFloat width = 300; // whatever your desired width is
CGRect rect = [attrStr boundingRectWithSize:CGSizeMake(width, 10000) options:NSStringDrawingUsesLineFragmentOrigin | NSStringDrawingUsesFontLeading context:nil];
Without the proper values for the options
parameter you will get the wrong height.
It is also required that attrStr
contains a font attribute. Without a font, there is no way to properly calculate the size.