How can I animate a progressive drawing of svg path?
Solution 1:
There are three techniques listed in this answer:
There is an all-SVG solution that involves progressively modifying the stroke-dasharray
for the shape to draw a longer and longer 'dash' followed by an enormous gap.
Demo: http://phrogz.net/svg/progressively-drawing-svg-path-via-dasharray.html
Relevant code:
var distancePerPoint = 1;
var drawFPS = 60;
var orig = document.querySelector('path'), length, timer;
orig.addEventListener('mouseover',startDrawingPath,false);
orig.addEventListener('mouseout', stopDrawingPath, false);
function startDrawingPath(){
length = 0;
orig.style.stroke = '#f60';
timer = setInterval(increaseLength,1000/drawFPS);
}
function increaseLength(){
var pathLength = orig.getTotalLength();
length += distancePerPoint;
orig.style.strokeDasharray = [length,pathLength].join(' ');
if (length >= pathLength) clearInterval(timer);
}
function stopDrawingPath(){
clearInterval(timer);
orig.style.stroke = '';
orig.style.strokeDasharray = '';
}
Alternatively, you can still use all SVG and choose to build the SVG path one command at a time:
Demo: http://phrogz.net/svg/progressively-cloning-svg-path.html
Relevant code:
// Assumes 'orig' and dup' are SVG paths
function addNextPathSegment(){
var nextIndex = dup.pathSegList.numberOfItems;
if (nextIndex<orig.pathSegList.numberOfItems){
var nextSegment = orig.pathSegList.getItem(nextIndex);
var segmentDup = cloneSVGPathSeg( dup, nextSegment );
dup.pathSegList.appendItem( segmentDup );
}
}
function cloneSVGPathSeg( path, seg ){
switch(seg.pathSegTypeAsLetter){
case 'M': return path.createSVGPathSegMovetoAbs(seg.x,seg.y); break;
case 'm': return path.createSVGPathSegMovetoRel(seg.x,seg.y); break;
case 'L': return path.createSVGPathSegLinetoAbs(seg.x,seg.y); break;
case 'l': return path.createSVGPathSegLinetoRel(seg.x,seg.y); break;
case 'H': return path.createSVGPathSegLinetoHorizontalAbs(seg.x); break;
case 'h': return path.createSVGPathSegLinetoHorizontalRel(seg.x); break;
case 'V': return path.createSVGPathSegLinetoVerticalAbs(seg.y); break;
case 'v': return path.createSVGPathSegLinetoVerticalRel(seg.y); break;
case 'C': return path.createSVGPathSegCurvetoCubicAbs(seg.x,seg.y,seg.x1,seg.y1,seg.x2,seg.y2); break;
case 'c': return path.createSVGPathSegCurvetoCubicRel(seg.x,seg.y,seg.x1,seg.y1,seg.x2,seg.y2); break;
case 'S': return path.createSVGPathSegCurvetoCubicSmoothAbs(seg.x,seg.y,seg.x2,seg.y2); break;
case 's': return path.createSVGPathSegCurvetoCubicSmoothRel(seg.x,seg.y,seg.x2,seg.y2); break;
case 'Q': return path.createSVGPathSegCurvetoQuadraticAbs(seg.x,seg.y,seg.x1,seg.y1); break;
case 'q': return path.createSVGPathSegCurvetoQuadraticRel(seg.x,seg.y,seg.x1,seg.y1); break;
case 'T': return path.createSVGPathSegCurvetoQuadraticSmoothAbs(seg.x,seg.y); break;
case 't': return path.createSVGPathSegCurvetoQuadraticSmoothRel(seg.x,seg.y); break;
case 'A': return path.createSVGPathSegArcAbs(seg.x,seg.y,seg.r1,seg.r2,seg.angle,seg.largeArcFlag,seg.sweepFlag); break;
case 'a': return path.createSVGPathSegArcRel(seg.x,seg.y,seg.r1,seg.r2,seg.angle,seg.largeArcFlag,seg.sweepFlag); break;
case 'z':
case 'Z': return path.createSVGPathSegClosePath(); break;
}
}
Finally, you may choose to draw your path to an HTML5 canvas by sampling the SVG path periodically and drawing to the canvas. (Note that the SVG path does not need to be displayed for this to happen; you can build an SVG path element entirely in JavaScript and sample it):
Demo: http://phrogz.net/svg/progressively-drawing-svg-path.html
Relevant code:
function startDrawingPath(){
points = [];
timer = setInterval(buildPath,1000/drawFPS);
}
// Assumes that 'orig' is an SVG path
function buildPath(){
var nextPoint = points.length * distancePerPoint;
var pathLength = orig.getTotalLength();
if (nextPoint <= pathLength){
points.push(orig.getPointAtLength(nextPoint));
redrawCanvas();
} else stopDrawingPath();
}
function redrawCanvas(){
clearCanvas();
ctx.beginPath();
ctx.moveTo(points[0].x,points[0].y);
for (var i=1;i<points.length;i++) ctx.lineTo(points[i].x,points[i].y);
ctx.stroke();
}
Solution 2:
So there's this similar question with this answer.
I took your path and put it into the code in that answer.
jsfiddle demo
Html:
<html>
<style>
#canvas
{
border-style:solid;
border-width:1px;
}
</style>
<div id="canvas">
<p>Hover over me</p>
</div>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.3/jquery.min.js"></script>
Javascript ( Note that Jquery 1.8.3 and Raphael 1.5.2 was used in the example ):
$(function() {
animateLine = function(canvas, hoverDivName, colorNumber, pathString) {
$('#' + hoverDivName).hover(
function() {
var line = canvas.path(pathString).attr({
stroke: colorNumber
});
var length = line.getTotalLength();
$('path[fill*="none"]').animate({
'to': 1
}, {
duration: 5000,
step: function(pos, fx) {
var offset = length * fx.pos;
var subpath = line.getSubpath(0, offset);
canvas.clear();
canvas.path(subpath).attr({
'stroke-width': 5,
stroke: colorNumber
});
},
});
}, function() {
$('path[fill*="none"]').stop(true, false).fadeOut();
});
};
var canvas = Raphael('canvas', 200, 200);
var pathString = "m33,104c1,0 2.1306,-0.8037 23,3c9.07012,1.65314 10,2 24,2c7,0 29,0 33,0c8,0 9,0 11,0c2,0 8,0 11,0c9,0 17,0 18,0c10,0 12,0 20,0c1,0 6,0 7,0c2,0 3.07613,0.38268 4,0c2.61313,-1.08239 2,-3 2,-6c0,-1 0,-2 0,-3c0,-1 0,-2 0,-3c0,-1 0,-2 0,-3c0,-1 0.30745,-3.186 -1,-5c-0.8269,-1.14727 -0.09789,-2.82443 -2,-4c-0.85065,-0.52573 -2.82443,-0.09789 -4,-2c-0.52573,-0.85065 -2.58578,-0.58578 -4,-2c-0.70711,-0.70711 -1.81265,-1.20681 -4,-3c-2.78833,-2.28588 -3.64749,-2.97251 -8,-4c-2.91975,-0.68926 -4.82375,-2.48626 -7,-3c-2.91975,-0.68926 -5.15224,-0.23463 -7,-1c-1.30656,-0.5412 -4.38687,-1.91761 -7,-3c-1.84776,-0.76537 -5.03609,0.37821 -7,0c-5.28799,-1.01837 -8,-3 -9,-3c-2,0 -5.0535,-0.54049 -7,-1c-2.17625,-0.51374 -4.15224,-0.23463 -6,-1c-1.30656,-0.54119 -3,-1 -4,-1c-2,0 -5,-1 -6,-1c-1,0 -3,-2 -6,-2c-2,0 -5,-2 -6,-2c-2,0 -2.02583,-0.67963 -4,-1c-3.12144,-0.50654 -4.15224,-0.23463 -6,-1c-1.30656,-0.54119 -2,-1 -3,-1c-2,0 -3,0 -5,0c-1,0 -2,0 -3,0c-1,0 -2,0 -3,0c-1,0 -2,0 -3,0c-2,0 -3.85273,0.1731 -5,1c-1.81399,1.30745 -5.18601,1.69255 -7,3c-1.14727,0.8269 -1.82375,2.48626 -4,3c-0.97325,0.22975 -1.69344,1.45881 -3,2c-0.92388,0.38268 -1.45951,1.0535 -1,3c0.51374,2.17625 3.07844,2.78985 6,4c2.06586,0.85571 3.38688,1.91761 6,3c1.84776,0.76537 5.2987,-1.05146 7,0c1.90211,1.17557 3.82375,2.48626 6,3c0.97325,0.22975 3.29289,0.29289 4,1c0.70711,0.70711 4,2 9,4c5,2 8,4 11,4c2,0 5,0 7,0c3,0 5,0 7,0c2,0 4,0 7,0c2,0 4,0 8,0c3,0 7,0 10,0c4,0 7,0 12,0c3,0 5,0 6,0c2,0 3,0 5,0c1,0 1.09789,-0.82443 3,-2c0.85065,-0.52573 3.07613,0.38268 4,0c1.30656,-0.5412 0.71022,-2.04291 1,-3c1.04483,-3.45084 2.84723,-5.04132 4,-9c0.88414,-3.03616 1.85194,-5.22836 3,-8c0.5412,-1.30656 1.5405,-2.0535 2,-4c0.51375,-2.17625 2.71413,-4.21167 5,-7c2.68979,-3.28101 4,-6 5,-7c1,-1 2,-2 2,-4c0,-1 0.70711,-2.29289 0,-3c-0.70711,-0.70711 -2.07613,0.38268 -3,0c-1.30656,-0.54119 -2,-1 -4,-1c-3,0 -6.87856,-2.49346 -10,-3c-2.96126,-0.48055 -6.71201,-0.98162 -12,-2c-2.94586,-0.56732 -5,-1 -9,-1c-3,0 -6,-1 -8,-1c-2,0 -5,-3 -7,-3c-2,0 -5.38687,-0.91761 -8,-2c-0.92388,-0.38268 -3.0535,-0.54049 -5,-1c-2.17625,-0.51374 -4.58578,0.41421 -6,-1c-0.70711,-0.70711 -1,-1 -2,-1c-1,0 -2,0 -3,0c-1,0 -2,0 -4,0c-1,0 -2,0 -3,0c-1,0 -2,0 -4,0c-1,0 -2,0 -3,0c-2,0 -3,0 -5,0c-1,0 -2,0 -3,0c-1,0 -3,0 -4,0c-3,0 -5,0 -7,0c-2,0 -4,0 -6,0c-2,0 -3,0 -5,0c-1,0 -2,0 -3,0c-2,0 -4,0 -5,0c-1,0 -2,0 -4,0c-1,0 -2,0 -3,1l-1,0";
animateLine(canvas, "canvas", "#000", pathString);
});
- I took your path from the [
d
] attribute and put it inside thepathString
variable. - I also added a line to define the [
stroke-width
]
I've only played around with raphael quite briefly once, but checking the examples and looking at how the code is constructed ( from page source
) gets you quite far ( I couldn't remember how/where to put the stroke-width
, so I checked the method from the page source of this example. ).
You can find raphael + more info from here.
Just for fun, I made my own path...
Solution 3:
Using Phrogz excellent technique I created a very basic GreenSock animation using TweenLite to tween the length value to getTotalLength() value.
As you can see in the demo, hooking this into a tween engine gives you tons of control and it involves very little code.
var orig = document.querySelector('path'), length, timer;
var obj = {length:0,
pathLength:orig.getTotalLength()};
orig.style.stroke = '#f60';
var t = TweenMax.to(obj, 10, {length:obj.pathLength, onUpdate:drawLine, ease:Linear.easeNone})
function drawLine() {
orig.style.strokeDasharray = [obj.length,obj.pathLength].join(' ');
updateSlider();
}
Much respect to Phrogz for the awesome idea and code.
http://codepen.io/GreenSock/pen/zLiux
Solution 4:
I did something similar last year to animate a drawing in canvas. The paths are all SVG-type paths with curves and lines, so you could take those straight out of your SVG file and put them into the Javascript array.
http://www.ashleysheridan.co.uk/coding/javascript/Animated+Glowing+Line+Drawing+in+Canvas