How to prevent snail poo?
Solution 1:
Alright, I ended up making snails rather unhappy by modifying the files moods in00.txt
and moods out00.txt
(I actually don't know what the difference between these two is) in missions\00
. These files define most of the influences to your station visitors, defined in many tables. E.g. there is a table MOOD_AT_BIRTH
, defining which species starts with which values. I changed the (gem slug)
line to start with a 5000 instead of 10000, making gem slugs half as happy from the start. I also made sure that they are a bit more picky about encountering salt hogs (MCWP_SALT_HOG
) and don't enjoy anything but their "personal" buildings (MOOD_INC_SLUG_BAR
and I think their monument is somewhere too). Modify this to your desires, I just made the snails even more aristocratic while still allowing them to achieve happiness if I really want them to.
Also, in build_changers.txt
, there are two quite suggestive Variables,
GEMSLUG_ANAL_RETENTIVENESS 500
GEMSLUG_CONTENTED_POOPINESS 1
the exact behaviour of which I couldn't decipher. But I guess by using correct values here, one could leave the slugs happy while having them not pooping too much...
Solution 2:
Gemslugs and turdite - partial answer.
http://rakrent.com/rtsc/html/star02.htm#gemslugs
They can be put off by a messy Station with too many Salt Hog facilities in it.
Here's an URL for a modding guide:
http://www.muckyfoot.com/startopia/downloads/modguide.v1.3.zip
http://www.strategyplanet.com/startopia/modguide.v1.3.zip