Python calling method in class
Solution 1:
The first argument of all methods is usually called self
. It refers to the instance for which the method is being called.
Let's say you have:
class A(object):
def foo(self):
print 'Foo'
def bar(self, an_argument):
print 'Bar', an_argument
Then, doing:
a = A()
a.foo() #prints 'Foo'
a.bar('Arg!') #prints 'Bar Arg!'
There's nothing special about this being called self
, you could do the following:
class B(object):
def foo(self):
print 'Foo'
def bar(this_object):
this_object.foo()
Then, doing:
b = B()
b.bar() # prints 'Foo'
In your specific case:
dangerous_device = MissileDevice(some_battery)
dangerous_device.move(dangerous_device.RIGHT)
(As suggested in comments MissileDevice.RIGHT
could be more appropriate here!)
You could declare all your constants at module level though, so you could do:
dangerous_device.move(RIGHT)
This, however, is going to depend on how you want your code to be organized!
Solution 2:
Let's say you have a shiny Foo class. Well you have 3 options:
1) You want to use the method (or attribute) of a class inside the definition of that class:
class Foo(object):
attribute1 = 1 # class attribute (those don't use 'self' in declaration)
def __init__(self):
self.attribute2 = 2 # instance attribute (those are accessible via first
# parameter of the method, usually called 'self'
# which will contain nothing but the instance itself)
def set_attribute3(self, value):
self.attribute3 = value
def sum_1and2(self):
return self.attribute1 + self.attribute2
2) You want to use the method (or attribute) of a class outside the definition of that class
def get_legendary_attribute1():
return Foo.attribute1
def get_legendary_attribute2():
return Foo.attribute2
def get_legendary_attribute1_from(cls):
return cls.attribute1
get_legendary_attribute1() # >>> 1
get_legendary_attribute2() # >>> AttributeError: type object 'Foo' has no attribute 'attribute2'
get_legendary_attribute1_from(Foo) # >>> 1
3) You want to use the method (or attribute) of an instantiated class:
f = Foo()
f.attribute1 # >>> 1
f.attribute2 # >>> 2
f.attribute3 # >>> AttributeError: 'Foo' object has no attribute 'attribute3'
f.set_attribute3(3)
f.attribute3 # >>> 3
Solution 3:
Could someone explain to me, how to call the move method with the variable RIGHT
>>> myMissile = MissileDevice(myBattery) # looks like you need a battery, don't know what that is, you figure it out.
>>> myMissile.move(MissileDevice.RIGHT)
If you have programmed in any other language with classes, besides python, this sort of thing
class Foo:
bar = "baz"
is probably unfamiliar. In python, the class is a factory for objects, but it is itself an object; and variables defined in its scope are attached to the class, not the instances returned by the class. to refer to bar
, above, you can just call it Foo.bar
; you can also access class attributes through instances of the class, like Foo().bar
.
Im utterly baffled about what 'self' refers too,
>>> class Foo:
... def quux(self):
... print self
... print self.bar
... bar = 'baz'
...
>>> Foo.quux
<unbound method Foo.quux>
>>> Foo.bar
'baz'
>>> f = Foo()
>>> f.bar
'baz'
>>> f
<__main__.Foo instance at 0x0286A058>
>>> f.quux
<bound method Foo.quux of <__main__.Foo instance at 0x0286A058>>
>>> f.quux()
<__main__.Foo instance at 0x0286A058>
baz
>>>
When you acecss an attribute on a python object, the interpreter will notice, when the looked up attribute was on the class, and is a function, that it should return a "bound" method instead of the function itself. All this does is arrange for the instance to be passed as the first argument.