How to draw sine waves with SVG (+JS)?

What would be the simplest solution to draw sine waves in SVG? I guess sine waves should be repeated in a simple loop with JavaScript... :)

Here are the X-Y coordinates as a good start... :)

http://jsbin.com/adaxuy/1/edit

<svg>
  <line x1="0" y1="250" x2="500" y2="250"
        style="stroke:black;stroke-width:1"/>
  <line x1="250" y1="0" x2="250" y2="500"
        style="stroke:black;stroke-width:1"/>
</svg>

An alternative to straight-line approximations would be a Bézier approximation. A pretty good approximation of the first quarter of one period is a cubic Bézier curve with the following control points:

 0   0
1/2 1/2
 1   1
π/2  1

Edit: Even more exact approximations are possible with the following control points:

0                    0
0.512286623256592433 0.512286623256592433
1.002313685767898599 1
1.570796326794896619 1

(See NominalAnimal's explanations in the comments)

Demo comparing line elements (gray) and "good" Bézier (red) and "better" Bézier (green).

An approximation that exactly interpolates the slope and curvature in the spline's endpoints is

       0                0 
(6−(3/2π−3)²)/6  (6−(3/2π−3)²)/6
       1                1
      π/2               1

(See derivation)


Here is a proof of concept that adds multiple line elements to the SVG element:

var svg = document.getElementById('sine_wave').children[0];
var origin = { //origin of axes
    x: 100,
    y: 100
};
var amplitude = 10; // wave amplitude
var rarity = 1; // point spacing
var freq = 0.1; // angular frequency
var phase = 0; // phase angle

for (var i = -100; i < 1000; i++) {
    var line = document.createElementNS("http://www.w3.org/2000/svg", "line");

    line.setAttribute('x1', (i - 1) * rarity + origin.x);
    line.setAttribute('y1', Math.sin(freq*(i - 1 + phase)) * amplitude + origin.y);

    line.setAttribute('x2', i * rarity + origin.x);
    line.setAttribute('y2', Math.sin(freq*(i + phase)) * amplitude + origin.y);

    line.setAttribute('style', "stroke:black;stroke-width:1");

    svg.appendChild(line);
}
html, body, div{
    height:100%;
}
<div id="sine_wave">

  <svg width="1000" height="1000">
    <line x1="100" y1="0" x2="100" y2="200"
          style="stroke:black;stroke-width:1"/>
    <line x1="0" y1="100" x2="1000" y2="100"
          style="stroke:black;stroke-width:1"/>
  </svg>

</div>

The following will add a one-cycle sine wave to your SVG graph:

const XMAX = 500;
const YMAX = 100;

// Create path instructions
const path = [];
for (let x = 0; x <= XMAX; x++) {
    const angle = (x / XMAX) * Math.PI * 2;  // angle = 0 -> 2π
    const y = Math.sin(angle) * (YMAX / 2) + (YMAX / 2);
    // M = move to, L = line to
    path.push((x == 0 ? 'M' : 'L') + x.toFixed(2) + ',' + y.toFixed(2));
}

// Create PATH element
const pathEl = document.createElementNS("http://www.w3.org/2000/svg", "path");
pathEl.setAttribute('d', path.join(' ') );
pathEl.style.stroke = 'blue';
pathEl.style.fill = 'none';

// Add it to svg element
document.querySelector('svg').appendChild(pathEl);
<svg width="500" height="100"/>

This uses a PATH element made up of 'lineto' (straight line) commands. This works because, not surprisingly, it contains many (500) small line segments. You could simplify the path to have fewer points by using bezier curves to draw the segments, but this complicates the code. And you asked for simple. :)