What's the point of the Prototype design pattern?
Solution 1:
The prototype pattern has some benefits, for example:
- It eliminates the (potentially expensive) overhead of initializing an object
- It simplifies and can optimize the use case where multiple objects of the same type will have mostly the same data
For example, say your program uses objects that are created from data parsed from mostley unchanging information retrieved over the network. Rather than retrieving the data and re-parsing it each time a new object is created, the prototype pattern can be used to simply duplicate the original object whenever a new one is needed.
Also, say that object may have data that uses up large amounts of memory, such as data representing images. Memory can be reduced by using a copy-on-write style inheritance, where the original, unduplicated data is shown until the code attempts to change that data. Then, the new data will mask to reference to the original data.
Solution 2:
The Prototype pattern is a creation pattern based on cloning a pre-configured object. The idea is that you pick an object that is configured for either the default or in the ballpark of some specific use case and then you clone this object and configure to your exact needs.
The pattern is useful to remove a bunch of boilerplate code, when the configuration required would be onerous. I think of Prototypes as a preset object, where you save a bunch of state as a new starting point.