Custom Layout that rounds the corners of its content

The right way to create a ViewGroup that clip its children is to do it in the dispatchDraw(Canvas) method.

This is an example on how you can clip any children of a ViewGroup with a circle:

private Path path = new Path();

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    // compute the path
    float halfWidth = w / 2f;
    float halfHeight = h / 2f;
    float centerX = halfWidth;
    float centerY = halfHeight;
    path.reset();
    path.addCircle(centerX, centerY, Math.min(halfWidth, halfHeight), Path.Direction.CW);
    path.close();

}

@Override
protected void dispatchDraw(Canvas canvas) {
    int save = canvas.save();
    canvas.clipPath(circlePath);
    super.dispatchDraw(canvas);
    canvas.restoreToCount(save);
}

the dispatchDraw method is the one called to clip children. No need to setWillNotDraw(false) if your layout just clip its children.

This image is obtained with the code above, I just extended Facebook ProfilePictureView (which is a FrameLayout including a square ImageView with the facebook profile picture):

circle clipping

So to achieve a round border you do something like this:

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
    super.onSizeChanged(w, h, oldw, oldh);

    // compute the path
    path.reset();
    rect.set(0, 0, w, h);
    path.addRoundRect(rect, radius, radius, Path.Direction.CW);
    path.close();

}

@Override
protected void dispatchDraw(Canvas canvas) {
    int save = canvas.save();
    canvas.clipPath(path);
    super.dispatchDraw(canvas);
    canvas.restoreToCount(save);
}

round border clipping

You can actually create any complex path :)

Remember you can call clipPath multiple times with the "Op" operation you please to intersect multiple clipping in the way you like.

NOTE: I created the Path in the onSizeChanged because doing so in the onDraw is bad for performance.

NOTE2: clipping a Path is done without anti-aliasing :/ so if you want smooth borders you'll need to do it in some other way. I'm not aware of any way of making clipping use anti-aliasing right now.

UPDATE (Outline)

Since Android Lollipop (API 21) elevation and shadows can be applied to views. A new concept called Outline has been introduced. This is a path that tells the framework the shape of the view to be used to compute the shadow and other things (like ripple effects).

The default Outline of the view is a rectangular of the size of the view but can be easily made an oval/circle or a rounded rectangular. To define a custom Outline you have to use the method setOutlineProvider() on the view, if it's a custom View you may want to set it in the constructor with your custom ViewOutlineProvider defined as inner class of your custom View. You can define your own Outline provider using a Path of your choice, as long as it is a convex path (mathematical concept meaning a closed path with no recess and no holes, as an example neither a star shape nor a gear shape are convex).

You can also use the method setClipToOutline(true) to make the Outline also clip (and I think this also works with anti-aliasing, can someone confirm/refute in comments?), but this is only supported for non-Path Outline.

Good luck


You can override the draw(Canvas canvas) method:



    public class RoundedLinearLayout extends LinearLayout {
        Path mPath;
        float mCornerRadius;

        public RoundedLinearLayout(Context context) {
            super(context);
        }

        public RoundedLinearLayout(Context context, AttributeSet attrs) {
            super(context, attrs);
        }

        public RoundedLinearLayout(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
        }

        @Override
        public void draw(Canvas canvas) {
            canvas.save();
            canvas.clipPath(mPath);
            super.draw(canvas);
            canvas.restore();
        }

        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            super.onSizeChanged(w, h, oldw, oldh);
            RectF r = new RectF(0, 0, w, h);
            mPath = new Path();
            mPath.addRoundRect(r, mCornerRadius, mCornerRadius, Direction.CW);
            mPath.close();
        }

        public void setCornerRadius(int radius) {
            mCornerRadius = radius;
            invalidate();
        }
      }