object dumper class
Solution 1:
The object dumper posted in sgmoore's link:
//Copyright (C) Microsoft Corporation. All rights reserved.
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
// See the ReadMe.html for additional information
public class ObjectDumper {
public static void Write(object element)
{
Write(element, 0);
}
public static void Write(object element, int depth)
{
Write(element, depth, Console.Out);
}
public static void Write(object element, int depth, TextWriter log)
{
ObjectDumper dumper = new ObjectDumper(depth);
dumper.writer = log;
dumper.WriteObject(null, element);
}
TextWriter writer;
int pos;
int level;
int depth;
private ObjectDumper(int depth)
{
this.depth = depth;
}
private void Write(string s)
{
if (s != null) {
writer.Write(s);
pos += s.Length;
}
}
private void WriteIndent()
{
for (int i = 0; i < level; i++) writer.Write(" ");
}
private void WriteLine()
{
writer.WriteLine();
pos = 0;
}
private void WriteTab()
{
Write(" ");
while (pos % 8 != 0) Write(" ");
}
private void WriteObject(string prefix, object element)
{
if (element == null || element is ValueType || element is string) {
WriteIndent();
Write(prefix);
WriteValue(element);
WriteLine();
}
else {
IEnumerable enumerableElement = element as IEnumerable;
if (enumerableElement != null) {
foreach (object item in enumerableElement) {
if (item is IEnumerable && !(item is string)) {
WriteIndent();
Write(prefix);
Write("...");
WriteLine();
if (level < depth) {
level++;
WriteObject(prefix, item);
level--;
}
}
else {
WriteObject(prefix, item);
}
}
}
else {
MemberInfo[] members = element.GetType().GetMembers(BindingFlags.Public | BindingFlags.Instance);
WriteIndent();
Write(prefix);
bool propWritten = false;
foreach (MemberInfo m in members) {
FieldInfo f = m as FieldInfo;
PropertyInfo p = m as PropertyInfo;
if (f != null || p != null) {
if (propWritten) {
WriteTab();
}
else {
propWritten = true;
}
Write(m.Name);
Write("=");
Type t = f != null ? f.FieldType : p.PropertyType;
if (t.IsValueType || t == typeof(string)) {
WriteValue(f != null ? f.GetValue(element) : p.GetValue(element, null));
}
else {
if (typeof(IEnumerable).IsAssignableFrom(t)) {
Write("...");
}
else {
Write("{ }");
}
}
}
}
if (propWritten) WriteLine();
if (level < depth) {
foreach (MemberInfo m in members) {
FieldInfo f = m as FieldInfo;
PropertyInfo p = m as PropertyInfo;
if (f != null || p != null) {
Type t = f != null ? f.FieldType : p.PropertyType;
if (!(t.IsValueType || t == typeof(string))) {
object value = f != null ? f.GetValue(element) : p.GetValue(element, null);
if (value != null) {
level++;
WriteObject(m.Name + ": ", value);
level--;
}
}
}
}
}
}
}
}
private void WriteValue(object o)
{
if (o == null) {
Write("null");
}
else if (o is DateTime) {
Write(((DateTime)o).ToShortDateString());
}
else if (o is ValueType || o is string) {
Write(o.ToString());
}
else if (o is IEnumerable) {
Write("...");
}
else {
Write("{ }");
}
}
}
2015 Update
YAML also serves this purpose quite well, this is how it can be done with YamlDotNet
install-package YamlDotNet
private static void DumpAsYaml(object o)
{
var stringBuilder = new StringBuilder();
var serializer = new Serializer();
serializer.Serialize(new IndentedTextWriter(new StringWriter(stringBuilder)), o);
Console.WriteLine(stringBuilder);
}
Solution 2:
You could use the JSON serialiser, which should be easy to read for anyone use to working with JSON
User theUser = new User();
theUser.Name = "Joe";
System.Runtime.Serialization.Json.DataContractJsonSerializer serializer = new System.Runtime.Serialization.Json.DataContractJsonSerializer(myPerson.GetType());
MemoryStream ms = new MemoryStream();
serializer.WriteObject(ms, theUser );
string json = Encoding.Default.GetString(ms.ToArray());