Clone Object without reference javascript [duplicate]
I have a big object with much data. And i want to clone this in other variable. When i set some param of the instance B has the same result in the original object:
var obj = {a: 25, b: 50, c: 75};
var A = obj;
var B = obj;
A.a = 30;
B.a = 40;
alert(obj.a + " " + A.a + " " + B.a); // 40 40 40
My output should be 25 30 40. Any ideas?
EDIT
Thanks Everyone. I change the code of dystroy and this is my result:
Object.prototype.clone = Array.prototype.clone = function()
{
if (Object.prototype.toString.call(this) === '[object Array]')
{
var clone = [];
for (var i=0; i<this.length; i++)
clone[i] = this[i].clone();
return clone;
}
else if (typeof(this)=="object")
{
var clone = {};
for (var prop in this)
if (this.hasOwnProperty(prop))
clone[prop] = this[prop].clone();
return clone;
}
else
return this;
}
var obj = {a: 25, b: 50, c: 75};
var A = obj.clone();
var B = obj.clone();
A.a = 30;
B.a = 40;
alert(obj.a + " " + A.a + " " + B.a);
var arr = [25, 50, 75];
var C = arr.clone();
var D = arr.clone();
C[0] = 30;
D[0] = 40;
alert(arr[0] + " " + C[0] + " " + D[0]);
Solution 1:
If you use an =
statement to assign a value to a var
with an object on the right side, javascript will not copy but reference the object.
Spoiler : using JSON.parse(JSON.stringify(obj))
may work but is costly, and might throw a TypeError
as in
const a = {};
const b = { a };
a.b = b;
const clone = JSON.parse(JSON.stringify(a));
/* Throws
Uncaught TypeError: Converting circular structure to JSON
--> starting at object with constructor 'Object'
| property 'b' -> object with constructor 'Object'
--- property 'a' closes the circle
at JSON.stringify (<anonymous>)
at <anonymous>:4:6
*/
As of es2015, if you want a shallow copy (clone the object, but keeping deep refences in the inner structure) you can use destructuring :
const obj = { foo: { bar: "baz" } };
const shallowClone = { ...obj };
shallowClone
is a new object, but shallowClone.foo
holds a reference to the same object as obj.foo
.
You can use lodash's clone
method, which does the same, if you don't have access to the spread operator.
var obj = {a: 25, b: 50, c: 75};
var A = _.clone(obj);
Or lodash's cloneDeep
method if your object has multiple object levels
var obj = {a: 25, b: {a: 1, b: 2}, c: 75};
var A = _.cloneDeep(obj);
Or lodash's merge
method if you mean to extend the source object
var obj = {a: 25, b: {a: 1, b: 2}, c: 75};
var A = _.merge({}, obj, {newkey: "newvalue"});
Or you can use jQuerys extend
method:
var obj = {a: 25, b: 50, c: 75};
var A = $.extend(true,{},obj);
Here is jQuery 1.11 extend method's source code :
jQuery.extend = jQuery.fn.extend = function() {
var src, copyIsArray, copy, name, options, clone,
target = arguments[0] || {},
i = 1,
length = arguments.length,
deep = false;
// Handle a deep copy situation
if ( typeof target === "boolean" ) {
deep = target;
// skip the boolean and the target
target = arguments[ i ] || {};
i++;
}
// Handle case when target is a string or something (possible in deep copy)
if ( typeof target !== "object" && !jQuery.isFunction(target) ) {
target = {};
}
// extend jQuery itself if only one argument is passed
if ( i === length ) {
target = this;
i--;
}
for ( ; i < length; i++ ) {
// Only deal with non-null/undefined values
if ( (options = arguments[ i ]) != null ) {
// Extend the base object
for ( name in options ) {
src = target[ name ];
copy = options[ name ];
// Prevent never-ending loop
if ( target === copy ) {
continue;
}
// Recurse if we're merging plain objects or arrays
if ( deep && copy && ( jQuery.isPlainObject(copy) || (copyIsArray = jQuery.isArray(copy)) ) ) {
if ( copyIsArray ) {
copyIsArray = false;
clone = src && jQuery.isArray(src) ? src : [];
} else {
clone = src && jQuery.isPlainObject(src) ? src : {};
}
// Never move original objects, clone them
target[ name ] = jQuery.extend( deep, clone, copy );
// Don't bring in undefined values
} else if ( copy !== undefined ) {
target[ name ] = copy;
}
}
}
}
// Return the modified object
return target;
};
var item ={ 'a': 1, 'b': 2}
Object.assign({}, item);
Solution 2:
While this isn't cloning, one simple way to get your result is to use the original object as the prototype of a new one.
You can do this using Object.create
:
var obj = {a: 25, b: 50, c: 75};
var A = Object.create(obj);
var B = Object.create(obj);
A.a = 30;
B.a = 40;
alert(obj.a + " " + A.a + " " + B.a); // 25 30 40
This creates a new object in A
and B
that inherits from obj
. This means that you can add properties without affecting the original.
To support legacy implementations, you can create a (partial) shim that will work for this simple task.
if (!Object.create)
Object.create = function(proto) {
function F(){}
F.prototype = proto;
return new F;
}
It doesn't emulate all the functionality of Object.create
, but it'll fit your needs here.
Solution 3:
You could define a clone function.
I use this one :
function goclone(source) {
if (Object.prototype.toString.call(source) === '[object Array]') {
var clone = [];
for (var i=0; i<source.length; i++) {
clone[i] = goclone(source[i]);
}
return clone;
} else if (typeof(source)=="object") {
var clone = {};
for (var prop in source) {
if (source.hasOwnProperty(prop)) {
clone[prop] = goclone(source[prop]);
}
}
return clone;
} else {
return source;
}
}
var B = goclone(A);
It doesn't copy the prototype, functions, and so on. But you should adapt it (and maybe simplify it) for you own need.