What does the server tag 'nodmgspread' mean in Team Fortress 2
When you search for TF2 games there are a variety of server tags, many of them simply announcing the name of the server. One I see that I can't figure out is 'nodmgspread'
I assume that 'nodmgspread' means 'no damage spread', but what exactly does that mean?
Are they referring to the different amounts of damage that can occur at different ranges? Does it refer to something else, or something like the spread of a shotgun blasts?
There are several server options that affect weapon damage in Team Fortress 2, and they're often confused:
Weapon Spread -- With this turned on, hitscan weapons, such as shotguns, will have the same non-random pattern of "bullets" each time they are used. Default is ON.
Damage Spread -- Each weapon normally has a minimum and maximum damage. No Damage Spread means that each weapon will do a set, average, damage rather than varying between attacks. Default is ON. (Critical hits always do 3 times damage)
Damage Falloff -- Normally, the damage dealt by a weapon decreases the farther away you are for your target. If this is turned off, A rocket detonating right next to you and a rocket shot from the opposite side of the map will do equivalent damage. Crits are never affected by Damage Falloff. Default is ON.
The default is to have Damage Spread ON. Nodmgspread refers to servers which have turned it OFF.
There's a forum post on this over at SteamPowered.com.
Normally damage done to someone is randomised from a range of values.
No dmg spread gets rid of the random part, so you'll still do less damage the further away you are from the baddies, but there's no randomness thrown in.
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