iPhone SDK:How do you play video inside a view? Rather than fullscreen
Solution 1:
As of the 3.2 SDK you can access the view property of MPMoviePlayerController
, modify its frame and add it to your view hierarchy.
MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]];
player.view.frame = CGRectMake(184, 200, 400, 300);
[self.view addSubview:player.view];
[player play];
There's an example here: http://www.devx.com/wireless/Article/44642/1954
Solution 2:
The best way is to use layers insted of views:
AVPlayer *player = [AVPlayer playerWithURL:[NSURL url...]]; //
AVPlayerLayer *layer = [AVPlayerLayer layer];
[layer setPlayer:player];
[layer setFrame:CGRectMake(10, 10, 300, 200)];
[layer setBackgroundColor:[UIColor redColor].CGColor];
[layer setVideoGravity:AVLayerVideoGravityResizeAspectFill];
[self.view.layer addSublayer:layer];
[player play];
Don't forget to add frameworks:
#import <QuartzCore/QuartzCore.h>
#import "AVFoundation/AVFoundation.h"
Solution 3:
Swift
This is a self contained project so that you can see everything in context.
Layout
Create a layout like the following with a UIView
and a UIButton
. The UIView
will be the container in which we will play our video.
Add a video to the project
If you need a sample video to practice with, you can get one from sample-videos.com. I'm using an mp4 format video in this example. Drag and drop the video file into your project. I also had to add it explicitly into the bundle resources (go to Build Phases > Copy Bundle Resources, see this answer for more).
Code
Here is the complete code for the project.
import UIKit
import AVFoundation
class ViewController: UIViewController {
var player: AVPlayer?
@IBOutlet weak var videoViewContainer: UIView!
override func viewDidLoad() {
super.viewDidLoad()
initializeVideoPlayerWithVideo()
}
func initializeVideoPlayerWithVideo() {
// get the path string for the video from assets
let videoString:String? = Bundle.main.path(forResource: "SampleVideo_360x240_1mb", ofType: "mp4")
guard let unwrappedVideoPath = videoString else {return}
// convert the path string to a url
let videoUrl = URL(fileURLWithPath: unwrappedVideoPath)
// initialize the video player with the url
self.player = AVPlayer(url: videoUrl)
// create a video layer for the player
let layer: AVPlayerLayer = AVPlayerLayer(player: player)
// make the layer the same size as the container view
layer.frame = videoViewContainer.bounds
// make the video fill the layer as much as possible while keeping its aspect size
layer.videoGravity = AVLayerVideoGravity.resizeAspectFill
// add the layer to the container view
videoViewContainer.layer.addSublayer(layer)
}
@IBAction func playVideoButtonTapped(_ sender: UIButton) {
// play the video if the player is initialized
player?.play()
}
}
Notes
- If you are going to be switching in and out different videos, you can use
AVPlayerItem
. - If you are only using
AVFoundation
andAVPlayer
, then you have to build all of your own controls. If you want full screen video playback, you can useAVPlayerViewController
. You will need to importAVKit
for that. It comes with a full set of controls for pause, fast forward, rewind, stop, etc. Here and here are some video tutorials. -
MPMoviePlayerController
that you may have seen in other answers is deprecated.
Result
The project should look like this now.