What server architecture is appropriate for a multiplayer online game?
Solution 1:
Best known example is EVE Online, which uses Stackless Python. They have written they own server.
Their architecture described:
- http://highscalability.com/eve-online-architecture
- http://www.massively.com/2008/09/28/eve-evolved-eve-onlines-server-model/
- http://www.slideshare.net/Arbow/stackless-python-in-eve
Generally I recommend reading highscalability.com, specially the real world examples.
Solution 2:
Since you're already doing Java, you might want to take a look at Sun's DarkStar project:
I don't know any commercial games using it (I believe it's still in development).