When to use Mockito.verify()?
I write jUnit test cases for 3 purposes:
- To ensure that my code satisfies all of the required functionality, under all (or most of) the input combinations/values.
- To ensure that I can change the implementation, and rely on JUnit test cases to tell me that all my functionality is still satisfied.
- As a documentation of all the use cases my code handles, and act as a spec for refactoring - should the code ever need to be rewritten. (Refactor the code, and if my jUnit tests fail - you probably missed some use case).
I do not understand why or when Mockito.verify()
should be used. When I see verify()
being called, it is telling me that my jUnit is becoming aware of the implementation. (Thus changing my implementation would break my jUnits, even though my functionality was unaffected).
I'm looking for:
What should be the guidelines for appropriate usage of
Mockito.verify()
?Is it fundamentally correct for jUnits to be aware of, or tightly coupled to, the implementation of the class under test?
If the contract of class A includes the fact that it calls method B of an object of type C, then you should test this by making a mock of type C, and verifying that method B has been called.
This implies that the contract of class A has sufficient detail that it talks about type C (which might be an interface or a class). So yes, we're talking about a level of specification that goes beyond just "system requirements", and goes some way to describing implementation.
This is normal for unit tests. When you are unit testing, you want to ensure that each unit is doing the "right thing", and that will usually include its interactions with other units. "Units" here might mean classes, or larger subsets of your application.
Update:
I feel that this doesn't apply just to verification, but to stubbing as well. As soon as you stub a method of a collaborator class, your unit test has become, in some sense, dependent on implementation. It's kind of in the nature of unit tests to be so. Since Mockito is as much about stubbing as it is about verification, the fact that you're using Mockito at all implies that you're going to run across this kind of dependency.
In my experience, if I change the implementation of a class, I often have to change the implementation of its unit tests to match. Typically, though, I won't have to change the inventory of what unit tests there are for the class; unless of course, the reason for the change was the existence of a condition that I failed to test earlier.
So this is what unit tests are about. A test that doesn't suffer from this kind of dependency on the way collaborator classes are used is really a sub-system test or an integration test. Of course, these are frequently written with JUnit too, and frequently involve the use of mocking. In my opinion, "JUnit" is a terrible name, for a product that lets us produce all different types of test.
David's answer is of course correct but doesn't quite explain why you would want this.
Basically, when unit testing you are testing a unit of functionality in isolation. You test whether the input produces the expected output. Sometimes, you have to test side effects as well. In a nutshell, verify allows you to do that.
For example you have bit of business logic that is supposed to store things using a DAO. You could do this using an integration test that instantiates the DAO, hooks it up to the business logic and then pokes around in the database to see if the expected stuff got stored. That's not a unit test any more.
Or, you could mock the DAO and verify that it gets called in the way you expect. With mockito you can verify that something is called, how often it is called, and even use matchers on the parameters to ensure it gets called in a particular way.
The flip side of unit testing like this is indeed that you are tying the tests to the implementation which makes refactoring a bit harder. On the other hand, a good design smell is the amount of code it takes to exercise it properly. If your tests need to be very long, probably something is wrong with the design. So code with a lot of side effects/complex interactions that need to be tested is probably not a good thing to have.