What are the Mob Spawning Limits on Xbox?

While playing Minecraft Xbox, I have created a mob tower with a grinder.

In thinking to minimize the impact of mobs spawning in random underground caves (or any other place that is not in the grinder), I created it over a body of water at a corner of the map.

However, after reading this, I'm not so sure that this is the best course of action; given that mob limits are directly related to the chunks available for spawning.

My question is:

When calculating the maximum number of mobs on Xbox, does being near the edge of the map decrease these limits (as the wording would indicate), or does Xbox handle this in a different manner?


Solution 1:

Actually, it does matter. Since the number of chunks is NOT infinite like PC, then yes, being at the edge of the map reduces the number of mobs that can spawn. Although the algorithm for this uses an area of 17x17 chunks centred around the player, mobs can only spawn naturally within a 15x15 block area centred around the player. Limit= constant*chunks/256 . If you were at the corner, for example, the number of chunks eligible for spawning is only a quarter of the 17x17 chunk area