Difference between .dll and .exe?
Solution 1:
I don't know why everybody is answering this question in context of .NET. The question was a general one and didn't mention .NET anywhere.
Well, the major differences are:
EXE
- An exe always runs in its own address space i.e., It is a separate process.
- The purpose of an EXE is to launch a separate application of its own.
DLL
- A dll always needs a host exe to run. i.e., it can never run in its own address space.
- The purpose of a DLL is to have a collection of methods/classes which can be re-used from some other application.
- DLL is Microsoft's implementation of a shared library.
The file format of DLL and exe is essentially the same. Windows recognizes the difference between DLL and EXE through PE Header in the file. For details of PE Header, You can have a look at this Article on MSDN
Solution 2:
EXE:
- It's a executable file
- When loading an executable, no export is called, but only the module entry point.
- When a system launches new executable, a new process is created
- The entry thread is called in context of main thread of that process.
DLL:
- It's a Dynamic Link Library
- There are multiple exported symbols.
- The system loads a DLL into the context of an existing process.
For More Details: http://www.c-sharpcorner.com/Interviews/Answer/Answers.aspxQuestionId=1431&MajorCategoryId=1&MinorCategoryId=1 http://wiki.answers.com/Q/What_is_the_difference_between_an_EXE_and_a_DLL
Reference: http://www.dotnetspider.com/forum/34260-What-difference-between-dll-exe.aspx
Solution 3:
The difference is that an EXE has an entry point, a "main" method that will run on execution.
The code within a DLL needs to be called from another application.
Solution 4:
There are a few more differences regarding the structure you could mention.
- Both DLL and EXE share the same file structure - Portable Executable, or PE. To differentiate between the two, one can look in the
Characteristics
member ofIMAGE_FILE_HEADER
insideIMAGE_NT_HEADERS
. For a DLL, it has theIMAGE_FILE_DLL
(0x2000) flag turned on. For a EXE it's theIMAGE_FILE_EXECUTABLE_IMAGE
(0x2) flag. - PE files consist of some headers and a number of sections. There's usually a section for code, a section for data, a section listing imported functions and a section for resources. Some sections may contain more than one thing. The header also describes a list of data directories that are located in the sections. Those data directories are what enables Windows to find what it needs in the PE. But one type of data directory that an EXE will never have (unless you're building a frankenstein EXE) is the export directory. This is where DLL files have a list of functions they export and can be used by other EXE or DLL files. On the other side, each DLL and EXE has an import directory where it lists the functions and DLL files it requires to run.
- Also in the PE headers (
IMAGE_OPTIONAL_HEADER
) is theImageBase
member. It specifies the virtual address at which the PE assumes it will be loaded. If it is loaded at another address, some pointers could point to the wrong memory. As EXE files are amongst the first to be loaded into their new address space, the Windows loader can assure a constant load address and that's usually 0x00400000. That luxury doesn't exist for a DLL. Two DLL files loaded into the same process can request the same address. This is why a DLL has another data directory called Base Relocation Directory that usually resides in its own section -.reloc
. This directory contains a list of places in the DLL that need to be rebased/patched so they'll point to the right memory. Most EXE files don't have this directory, but some old compilers do generate them.
You can read more on this topic @ MSDN.