Compute elapsed time [duplicate]

Solution 1:

Try something like this (FIDDLE)

// record start time
var startTime = new Date();

...

// later record end time
var endTime = new Date();

// time difference in ms
var timeDiff = endTime - startTime;

// strip the ms
timeDiff /= 1000;

// get seconds (Original had 'round' which incorrectly counts 0:28, 0:29, 1:30 ... 1:59, 1:0)
var seconds = Math.round(timeDiff % 60);

// remove seconds from the date
timeDiff = Math.floor(timeDiff / 60);

// get minutes
var minutes = Math.round(timeDiff % 60);

// remove minutes from the date
timeDiff = Math.floor(timeDiff / 60);

// get hours
var hours = Math.round(timeDiff % 24);

// remove hours from the date
timeDiff = Math.floor(timeDiff / 24);

// the rest of timeDiff is number of days
var days = timeDiff ;

Solution 2:

Try this...

function Test()
{
    var s1 = new StopWatch();

    s1.Start();        

    // Do something.

    s1.Stop();

    alert( s1.ElapsedMilliseconds );
} 

// Create a stopwatch "class." 
StopWatch = function()
{
    this.StartMilliseconds = 0;
    this.ElapsedMilliseconds = 0;
}  

StopWatch.prototype.Start = function()
{
    this.StartMilliseconds = new Date().getTime();
}

StopWatch.prototype.Stop = function()
{
    this.ElapsedMilliseconds = new Date().getTime() - this.StartMilliseconds;
}

Solution 3:

Hope this will help:

<!doctype html public "-//w3c//dtd html 3.2//en">
<html>
    <head>
        <title>compute elapsed time in JavaScript</title>

        <script type="text/javascript">

            function display_c (start) {
                window.start = parseFloat(start);
                var end = 0 // change this to stop the counter at a higher value
                var refresh = 1000; // Refresh rate in milli seconds
                if( window.start >= end ) {
                    mytime = setTimeout( 'display_ct()',refresh )
                } else {
                    alert("Time Over ");
                }
            }

            function display_ct () {
                // Calculate the number of days left
                var days = Math.floor(window.start / 86400);
                // After deducting the days calculate the number of hours left
                var hours = Math.floor((window.start - (days * 86400 ))/3600)
                // After days and hours , how many minutes are left
                var minutes = Math.floor((window.start - (days * 86400 ) - (hours *3600 ))/60)
                // Finally how many seconds left after removing days, hours and minutes.
                var secs = Math.floor((window.start - (days * 86400 ) - (hours *3600 ) - (minutes*60)))

                var x = window.start + "(" + days + " Days " + hours + " Hours " + minutes + " Minutes and " + secs + " Secondes " + ")";

                document.getElementById('ct').innerHTML = x;
                window.start = window.start - 1;

                tt = display_c(window.start);
            }

            function stop() {
                clearTimeout(mytime);
            }

        </script>

    </head>

    <body>

        <input type="button" value="Start Timer" onclick="display_c(86501);"/> | <input type="button" value="End Timer" onclick="stop();"/>
        <span id='ct' style="background-color: #FFFF00"></span>

    </body>
</html>

Solution 4:

Something like a "Stopwatch" object comes to my mind:

Usage:

var st = new Stopwatch();
st.start(); //Start the stopwatch
// As a test, I use the setTimeout function to delay st.stop();
setTimeout(function (){
            st.stop(); // Stop it 5 seconds later...
            alert(st.getSeconds());
            }, 5000);

Implementation:

function Stopwatch(){
  var startTime, endTime, instance = this;

  this.start = function (){
    startTime = new Date();
  };

  this.stop = function (){
    endTime = new Date();
  }

  this.clear = function (){
    startTime = null;
    endTime = null;
  }

  this.getSeconds = function(){
    if (!endTime){
    return 0;
    }
    return Math.round((endTime.getTime() - startTime.getTime()) / 1000);
  }

  this.getMinutes = function(){
    return instance.getSeconds() / 60;
  }      
  this.getHours = function(){
    return instance.getSeconds() / 60 / 60;
  }    
  this.getDays = function(){
    return instance.getHours() / 24;
  }   
}

Solution 5:

var StopWatch = function (performance) {
    this.startTime = 0;
    this.stopTime = 0;
    this.running = false;
    this.performance = performance === false ? false : !!window.performance;
};

StopWatch.prototype.currentTime = function () {
    return this.performance ? window.performance.now() : new Date().getTime();
};

StopWatch.prototype.start = function () {
    this.startTime = this.currentTime();
    this.running = true;
};

StopWatch.prototype.stop = function () {
    this.stopTime = this.currentTime();
    this.running = false;
};

StopWatch.prototype.getElapsedMilliseconds = function () {
    if (this.running) {
        this.stopTime = this.currentTime();
    }

    return this.stopTime - this.startTime;
};

StopWatch.prototype.getElapsedSeconds = function () {
    return this.getElapsedMilliseconds() / 1000;
};

StopWatch.prototype.printElapsed = function (name) {
    var currentName = name || 'Elapsed:';

    console.log(currentName, '[' + this.getElapsedMilliseconds() + 'ms]', '[' + this.getElapsedSeconds() + 's]');
};

Benchmark

var stopwatch = new StopWatch();
stopwatch.start();

for (var index = 0; index < 100; index++) {
    stopwatch.printElapsed('Instance[' + index + ']');
}

stopwatch.stop();

stopwatch.printElapsed();

Output

Instance[0] [0ms] [0s]
Instance[1] [2.999999967869371ms] [0.002999999967869371s]
Instance[2] [2.999999967869371ms] [0.002999999967869371s]
/* ... */
Instance[99] [10.999999998603016ms] [0.010999999998603016s]
Elapsed: [10.999999998603016ms] [0.010999999998603016s]

performance.now() is optional - just pass false into StopWatch constructor function.