How to convert std::string to LPCSTR?

Call c_str() to get a const char * (LPCSTR) from a std::string.

It's all in the name:

LPSTR - (long) pointer to string - char *

LPCSTR - (long) pointer to constant string - const char *

LPWSTR - (long) pointer to Unicode (wide) string - wchar_t *

LPCWSTR - (long) pointer to constant Unicode (wide) string - const wchar_t *

LPTSTR - (long) pointer to TCHAR (Unicode if UNICODE is defined, ANSI if not) string - TCHAR *

LPCTSTR - (long) pointer to constant TCHAR string - const TCHAR *

You can ignore the L (long) part of the names -- it's a holdover from 16-bit Windows.


str.c_str() gives you a const char *, which is an LPCSTR (Long Pointer to Constant STRing) -- means that it's a pointer to a 0 terminated string of characters. W means wide string (composed of wchar_t instead of char).


These are Microsoft defined typedefs which correspond to:

LPCSTR: pointer to null terminated const string of char

LPSTR: pointer to null terminated char string of char (often a buffer is passed and used as an 'output' param)

LPCWSTR: pointer to null terminated string of const wchar_t

LPWSTR: pointer to null terminated string of wchar_t (often a buffer is passed and used as an 'output' param)

To "convert" a std::string to a LPCSTR depends on the exact context but usually calling .c_str() is sufficient.

This works.

void TakesString(LPCSTR param);

void f(const std::string& param)
{
    TakesString(param.c_str());
}

Note that you shouldn't attempt to do something like this.

LPCSTR GetString()
{
    std::string tmp("temporary");
    return tmp.c_str();
}

The buffer returned by .c_str() is owned by the std::string instance and will only be valid until the string is next modified or destroyed.

To convert a std::string to a LPWSTR is more complicated. Wanting an LPWSTR implies that you need a modifiable buffer and you also need to be sure that you understand what character encoding the std::string is using. If the std::string contains a string using the system default encoding (assuming windows, here), then you can find the length of the required wide character buffer and perform the transcoding using MultiByteToWideChar (a Win32 API function).

e.g.

void f(const std:string& instr)
{
    // Assumes std::string is encoded in the current Windows ANSI codepage
    int bufferlen = ::MultiByteToWideChar(CP_ACP, 0, instr.c_str(), instr.size(), NULL, 0);

    if (bufferlen == 0)
    {
        // Something went wrong. Perhaps, check GetLastError() and log.
        return;
    }

    // Allocate new LPWSTR - must deallocate it later
    LPWSTR widestr = new WCHAR[bufferlen + 1];

    ::MultiByteToWideChar(CP_ACP, 0, instr.c_str(), instr.size(), widestr, bufferlen);

    // Ensure wide string is null terminated
    widestr[bufferlen] = 0;

    // Do something with widestr

    delete[] widestr;
}

Using LPWSTR you could change contents of string where it points to. Using LPCWSTR you couldn't change contents of string where it points to.

std::string s = SOME_STRING;
// get temporary LPSTR (not really safe)
LPSTR pst = &s[0];
// get temporary LPCSTR (pretty safe)
LPCSTR pcstr = s.c_str();
// convert to std::wstring
std::wstring ws; 
ws.assign( s.begin(), s.end() );
// get temporary LPWSTR (not really safe)
LPWSTR pwst = &ws[0];
// get temporary LPCWSTR (pretty safe)
LPCWSTR pcwstr = ws.c_str();

LPWSTR is just a pointer to original string. You shouldn't return it from function using the sample above. To get not temporary LPWSTR you should made a copy of original string on the heap. Check the sample below:

LPWSTR ConvertToLPWSTR( const std::string& s )
{
  LPWSTR ws = new wchar_t[s.size()+1]; // +1 for zero at the end
  copy( s.begin(), s.end(), ws );
  ws[s.size()] = 0; // zero at the end
  return ws;
}

void f()
{
  std::string s = SOME_STRING;
  LPWSTR ws = ConvertToLPWSTR( s );

  // some actions

  delete[] ws; // caller responsible for deletion
}