How to clone or re-dispatch DOM events?
I'm looking for a simple and abstract way of cloning or re-dispatching DOM events only. I am not interested in cloning DOM nodes.
I've experimented a bit, read the DOM Events specification and I found no clear answer.
Ideally, I'm looking for something as straight-forward as:
handler = function(e){
document.getElementById("decoy").dispatchEvent(e)
}
document.getElementById("source").addEventListener("click", handler)
This code example, of course, does not work. There's a DOM exception stating that the event is currently being dispatched - obviously.
I'd like to avoid manually creating new events with document.createEvent()
, initializing them and dispatching them.
Is there a simple solution to this use case?
Solution 1:
I know, the question is old, and the OP wanted to avoid creating / initializing approach, but there's a relatively straightforward way to duplicate events:
new_event = new MouseEvent(old_event.type, old_event)
If you want more than just mouse events, you could do something like this:
new_event = new old_event.constructor(old_event.type, old_event)
And in the original context:
handler = function(e) {
new_e = new e.constructor(e.type, e);
document.getElementById("decoy").dispatchEvent(new_e);
}
document.getElementById("source").addEventListener("click", handler);
(For jQuery users: you may need to use e.originalEvent.constructor
instead of e.constructor
)
Solution 2:
A Fix For Internet Explorer
Alexis posts a nice solution, but his solution will not work in Internet Explorer. The below solution will. Unfortunately, there is no system as consistent as event constructors in Internet Explorer, so the code bloat below is necessary.
var allModifiers = ["Alt","AltGraph","CapsLock","Control",
"Meta","NumLock","Scroll","Shift","Win"];
function redispatchEvent(original, newTargetId) {
if (typeof Event === "function") {
var eventCopy = new original.constructor(original.type, original);
} else {
// Internet Explorer
var eventType = original.constructor.name;
var eventCopy = document.createEvent(eventType);
if (original.getModifierState)
var modifiersList = allModifiers.filter(
original.getModifierState,
original
).join(" ");
if (eventType === "MouseEvent") original.initMouseEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail, original.screenX, original.screenY,
original.clientX, original.clientY, original.ctrlKey,
original.altKey, original.shiftKey, original.metaKey,
original.button, original.relatedTarget
);
if (eventType === "DragEvent") original.initDragEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail, original.screenX, original.screenY,
original.clientX, original.clientY, original.ctrlKey,
original.altKey, original.shiftKey, original.metaKey,
original.button, original.relatedTarget, original.dataTransfer
);
if (eventType === "WheelEvent") original.initWheelEvent(
original.detail, original.screenX, original.screenY,
original.clientX, original.clientY, original.button,
original.relatedTarget, modifiersList,
original.deltaX, original.deltaY, original.deltaZ, original.deltaMode
);
if (eventType === "PointerEvent") original.initPointerEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail, original.screenX, original.screenY,
original.clientX, original.clientY, original.ctrlKey,
original.altKey, original.shiftKey, original.metaKey,
original.button, original.relatedTarget,
original.offsetX, original.offsetY, original.width, original.height,
original.pressure, original.rotation,
original.tiltX, original.tiltY,
original.pointerId, original.pointerType,
original.timeStamp, original.isPrimary
);
if (eventType === "TouchEvent") original.initTouchEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail, original.screenX, original.screenY,
original.clientX, original.clientY, original.ctrlKey,
original.altKey, original.shiftKey, original.metaKey,
original.touches, original.targetTouches, original.changedTouches,
original.scale, original.rotation
);
if (eventType === "TextEvent") original.initTextEvent(
original.type, original.bubbles, original.cancelable,
original.view,
original.data, original.inputMethod, original.locale
);
if (eventType === "CompositionEvent") original.initTextEvent(
original.type, original.bubbles, original.cancelable,
original.view,
original.data, original.inputMethod, original.locale
);
if (eventType === "KeyboardEvent") original.initKeyboardEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.char, original.key,
original.location, modifiersList, original.repeat
);
if (eventType === "InputEvent" || eventType === "UIEvent")
original.initUIEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail
);
if (eventType === "FocusEvent") original.initFocusEvent(
original.type, original.bubbles, original.cancelable,
original.view, original.detail, original.relatedTarget
);
}
document.getElementById(newTargetId).dispatchEvent(eventCopy);
if (eventCopy.defaultPrevented) newTargetId.preventDefault();
}
<button onclick="redispatchEvent(arguments[0], '2nd')">Click Here</button>
<button id="2nd" onclick="console.log('Alternate clicked!')">Alternate Button</button>
A More General Solution
Depending on your needs, a much better solution than redispatching the original event might be synthetic event propagation. We create special ways to register event listeners that also expose these listeners to our code so that we can call them manually. Indeed, there is a getEventListeners
function that can be used to retrieve current event listeners. However, getEventListeners
is only supported by Chrome/Safari. Thus, I designed the following replacement. Although the code below looks way too big, the code below is mostly variable names, so it will be very small after minification.
/**@type{WeakMap}*/ var registeredListeners = new WeakMap();
hearEvent(document.getElementById("1st"), "click", function propagate(evt) {
fireEvent(document.getElementById("2nd"), evt, propagate);
});
hearEvent(document.getElementById("2nd"), "click", function(evt) {
console.log( evt.target.textContent );
});
/**
* @param{Element} target
* @param{string} name
* @param{function(Event=):(boolean|undefined)} handle
* @param{(Object<string,boolean>|boolean)=} options
* @return {undefined}
*/
function hearEvent(target, name, handle, options) {
target.addEventListener(name, handle, options);
var curArr = registeredListeners.get(target);
if (!curArr) registeredListeners.set(target, (curArr = []));
curArr.push([
"" + name,
handle,
typeof options=="object" ? !!options.capture : !!options,
target
]);
}
/**
* @param{Element} target
* @param{string} name
* @param{function(Event=):(boolean|undefined)} handle
* @param{(Object<string,boolean>|boolean)=} options
* @return {undefined}
*/
function muteEvent(target, name, handle, options) {
name += "";
target.removeEventListener(name, handle, options);
var capturing = typeof options=="object"?!!options.capture:!!options;
var curArr = registeredListeners.get(target);
if (curArr)
for (var i=(curArr.length|0)-1|0; i>=0; i=i-1|0)
if (curArr[i][0] === name && curArr[i][2] === capturing)
curArr.splice(i, 1);
if (!curArr.length) registeredListeners.delete(target);
}
/**
* @param{Element} target
* @param{Event} eventObject
* @param{Element=} caller
* @return {undefined}
*/
function fireEvent(target, eventObject, caller) {
var deffered = [], name = eventObject.type, curArr, listener;
var immediateStop = false, keepGoing = true, lastTarget;
var currentTarget = target, doesBubble = !!eventObject.bubbles;
var trueObject = Object.setPrototypeOf({
stopImmediatePropagation: function(){immediateStop = true},
stopPropagation: function(){keepGoing = false},
get target() {return target},
get currentTarget() {return currentTarget}
}, eventObject);
do {
if (curArr = registeredListeners.get(currentTarget))
for (var i=0; i<(curArr.length|0) && !immediateStop; i=i+1|0)
if (curArr[i][0] === name && curArr[i][1] !== caller) {
listener = curArr[i];
if (listener[2]) {
listener[1].call(trueObject, trueObject);
} else if (doesBubble || currentTarget === target) {
deffered.push( listener );
}
}
if (target.nodeType === 13) {
// for the ShadowDOMv2
deffered.push([ target ]);
currentTarget = target = currentTarget.host;
}
} while (keepGoing && (currentTarget = currentTarget.parentNode));
while (
(listener = deffered.pop()) &&
!immediateStop &&
(lastTarget === listener[3] || keepGoing)
)
if (listener.length === 1) {
// for the ShadowDOMv2
target = listener[0];
} else {
lastTarget = currentTarget = listener[3];
listener[1].call(trueObject, trueObject);
}
}
<button id="1st">Click Here</button>
<button id="2nd">Alternate Button</button>
Observe that, after minification, all this code fits neatly into a single kilobyte (prior to gzip).
var k=new WeakMap;m(document.getElementById("1st"),"click",function q(a){r(document.getElementById("2nd"),a,q)});m(document.getElementById("2nd"),"click",function(a){console.log(a.target.textContent)});function m(a,c,f,b){a.addEventListener(c,f,b);var d=k.get(a);d||k.set(a,d=[]);d.push([""+c,f,"object"==typeof b?!!b.capture:!!b,a])}
function r(a,c,f){var b=[],d=c.type,n=!1,p=!0,g=a,t=!!c.bubbles,l=Object.setPrototypeOf({stopImmediatePropagation:function(){n=!0},stopPropagation:function(){p=!1},get target(){return a},get currentTarget(){return g}},c);do{if(c=k.get(g))for(var h=0;h<(c.length|0)&&!n;h=h+1|0)if(c[h][0]===d&&c[h][1]!==f){var e=c[h];e[2]?e[1].call(l,l):(t||g===a)&&b.push(e)}13===a.nodeType&&(b.push([a]),g=a=g.host)}while(p&&(g=g.parentNode));for(;(e=b.pop())&&!n&&(u===e[3]||p);)if(1===e.length)a=e[0];else{var u=g=
e[3];e[1].call(l,l)}}function z(a,c,f,b){c+="";a.removeEventListener(c,f,b);f="object"==typeof b?!!b.capture:!!b;if(b=k.get(a))for(var d=(b.length|0)-1|0;0<=d;d=d-1|0)b[d][0]===c&&b[d][2]===f&&b.splice(d,1);b.length||k.delete(a)}
<button id="1st">Click Here</button>
<button id="2nd">Alternate Button</button>