How to access variables defined and declared in one function in another function?
The C++ way is to pass abc
by reference to your function:
void function1()
{
std::string abc;
function2(abc);
}
void function2(std::string &passed)
{
passed = "new string";
}
You may also pass your string as a pointer and dereference it in function2. This is more the C-style way of doing things and is not as safe (e.g. a NULL pointer could be passed in, and without good error checking it will cause undefined behavior or crashes.
void function1()
{
std::string abc;
function2(&abc);
}
void function2(std::string *passed)
{
*passed = "new string";
}
Make it global then both can manipulate it.
string abc;
void function1(){
abc = "blah";
}
void function2(){
abc = "hello";
}
If you have a variable in function1 that you want to use in function2, then you must either:
- pass it directly,
- have a higher scope function that calls both declare the variable and pass it, or
- declare it a global and then all functions can access it
If your function2 is called from function1, then you can just pass it as an argument to function2.
void function1()
{
std::string abc;
function2( abc );
}
void function2( std::string &passed )
{
// function1::abc is now aliased as passed and available for general usage.
cout << passed << " is from function1.";
}
If function1 doesn't call function2, but both are called by function3, then have function3 declare the variable and pass it to both function1 and function2 as an argument.
void parentFunction( )
{
std::string abc;
function1( abc );
function2( abc );
}
void function1( std::string &passed )
{
// Parent function's variable abc is now aliased as passed and available for general usage.
cout << passed << " is from parent function.";
}
void function2( std::string &passed )
{
// Parent function's variable abc is now aliased as passed and available for general usage.
cout << passed << " is from parent function.";
}
Finally, if neither function1 nor function2 is called from each other, nor from the same function in code, then declare the variable to be shared as a global, and function1 and function2 will be able to directly use it.
std::string global_abc;
void function1( )
{
cout << global_abc << " is available everywhere.";
}
void function2( )
{
cout << global_abc << " is available everywhere.";
}
There is absolutely no way. Variables of the block can be directly accessed ONLY from that block.
Pointers/references to the object can be passed into functions that are called from this block as parameters.