(iOS) dispatch_async() vs. NSOperationQueue
Solution 1:
NSOperation*
classes are the higher level api. They hide GCD's lower level api from you so that you can concentrate on getting the task done.
The rule of thumb is: Use the api of the highest level first and then degrade based on what you need to accomplish.
The advantage of this approach is that your code stays most agnostic to the specific implementation the vendor provides.
In this example, using NSOperation
, you'll be using Apple's implementation of execution queueing (using GCD). Should Apple ever decide to change the details of implementation behind the scenes they can do so without breaking your application's code.
One such example would be Apple deprecating GCD and using a completely different library (which is unlikely because Apple created GCD and everybody seems to love it).
Regarding the matter i recommend consulting the following resources:
- http://nshipster.com/nsoperation/
- https://cocoasamurai.blogspot.de/2009/09/guide-to-blocks-grand-central-dispatch.html
- https://cocoasamurai.blogspot.de/2009/09/making-nsoperation-look-like-gcd.html
- https://www.raywenderlich.com/76341/use-nsoperation-nsoperationqueue-swift
- https://developer.apple.com/documentation/foundation/operationqueue
- Video: Advanced NSOperations, WWDC 2015, Session 226
- Sample code: Advanced NSOperations, WWDC 2015
- Video: Building Responsive and Efficient Apps with GCD, WWDC 2015, Session 718
Now, regarding your specific questions:
What are the differences between dispatch_*() and NSOperationQueue, [...]
See above.
[...] and is there any reason (technical, performance, stylistic, or otherwise) that I should use one over the other?
If the NSOperation
stuff gets your job done, use it.
Is NSOperationQueue just an Objective-C wrapper around dispatch_async, or is there more to it than that?
Yes, it basically is. Plus features like operation dependencies, easy start/stop.
Amendment
To say, use the highest level api first might sound intriguing. Of course, if you need a quick way to run code on a specific thread, you don't want to write a whole lot of boilerplate code which makes the use of lower level C functions perfectly valid:
dispatch_async(dispatch_get_main_queue(), ^{
do_something();
});
But consider this:
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
do_something();
}];
I'd recommend the latter because most of what you'll write is Objective-C anyway so why not embrace its expressiveness?
Solution 2:
NSOperationQueue is much heavier weight than dispatch_async(), it is only based on GCD in a very limited way (essentially it just uses the global dispatch queue to execute its asynchronous operations but otherwise uses no other GCD facilities).
NSOperationQueue does have additional capabilities not provided by GCD, but if you don't need these, using GCD will give you better performance.
Solution 3:
They both are doing the same thing but main difference between them is that- We can cancel the task if we want while using NSOperation whereas if we use GCD, then once we assign the task to queue then we are not able to cancel it.