If multiple players perform the same action, does it go faster?
When performing an action such as opening a safe or disabling an alarm, does it take less time when multiple players are involved?
Solution 1:
It's only faster when multiple players revive their teammate. Other actions, such as multiple people working on a lock, won't speed up the process. Every class does have their own advantages in completing actions:
- Lookout: Climbs up vents and staircases faster
- Locksmith: Unlocks safes and doors faster
- Hacker: Hacks computers and disables alarms faster
- Pickpocket: Jumps into bushes faster
There are a couple exceptions to these rules. If you've completed an action such as entering a vent, staircase, or bush, your teammate can enter into the same area without spending any "working-time" on it.
Solution 2:
Here are some general rules on the "clock dial" actions. These are written from memory and experience and may contain minor errors. It should be mostly correct, though.
- most actions take 3 seconds
- a character with proficiency reduces the time by a factor of 3.
- most actions can be done instantly with a wrench.
- extra characters doing the same action do not speed up the process.
Here are the actions that don't take 3 seconds by default:
- 1 second:
- entering a bush or tree
- breaking a jewel case (no "clock dial" is shown)
- resetting a ringing telephone
- putting on a disguise
- opening a scanner "handprint" door under attack by a virus
- opening an alarmed safe under attack by a virus
- picking up an inventory item
- 4 seconds:
- power switches
- 6 seconds:
- reviving a teammate
- getting into a sedan
- getting into a helicopter
- opening a security "double-locked" door
- opening an ATM
- opening a safe
Here's the list of proficiencies:
- Locksmith:
- opening a locked door (including scanner "handprint" doors)
- opening a security ("double-locked") door
- unlocking an ATM
- unlocking a safe
- Pickpocket:
- entering a bush or tree
- Cleaner:
- applying a medkit
- Lookout:
- climbing a ladder
- entering a window
- climbing a staircase
- Mole:
- breaking a jewel case
- climbing through secret passages (no "clock dial" is shown)
- Gentleman:
- putting on a disguise
- getting into a vehicle
- Hacker:
- putting a virus in an electrical outlet (note that no other classes can do this)
- putting a virus in a computer
- turning off an alarm
- turning off a security device
- Redhead:
- reviving a teammate
Here are the exceptions to the other rules:
- reviving a teammate cannot be done with a wrench.
- two teammates (without a Redhead) can revive a teammate in 3 seconds.
- three teammates (without a Redhead) can revive a teammate in 2 seconds, same as a single Redhead.
- two teammates (with a Redhead) can revive a teammate in 1 second.
I have not experimented with other configurations, such as three teammates with a Redhead or two Redheads. I also have not experimented with using a wrench on most 1-second tasks; my reaction time is often not quite fast enough to tell if the wrench was used or not. :)