Centering a canvas

How do I markup a page with an HTML5 canvas such that the canvas

  1. Takes up 80% of the width

  2. Has a corresponding pixel height and width which effectively define the ratio (and are proportionally maintained when the canvas is stretched to 80%)

  3. Is centered both vertically and horizontally

You can assume that the canvas is the only thing on the page, but feel free to encapsulate it in divs if necessary.


This will center the canvas horizontally:

#canvas-container {
   width: 100%;
   text-align:center;
}

canvas {
   display: inline;
}

HTML:

<div id="canvas-container">
   <canvas>Your browser doesn't support canvas</canvas>
</div>

Looking at the current answers I feel that one easy and clean fix is missing. Just in case someone passes by and looks for the right solution. I am quite successful with some simple CSS and javascript.

Center canvas to middle of the screen or parent element. No wrapping.

HTML:

<canvas id="canvas" width="400" height="300">No canvas support</canvas>

CSS:

#canvas {
    position: absolute;
    top:0;
    bottom: 0;
    left: 0;
    right: 0;
    margin:auto;
}

Javascript:

window.onload = window.onresize = function() {
    var canvas = document.getElementById('canvas');
    canvas.width = window.innerWidth * 0.8;
    canvas.height = window.innerHeight * 0.8;
}

Works like a charm - tested: firefox, chrome

fiddle: http://jsfiddle.net/djwave28/j6cffppa/3/


easiest way

put the canvas into paragraph tags like this:

<p align="center">
  <canvas id="myCanvas" style="background:#220000" width="700" height="500" align="right"></canvas>
</p>

Tested only on Firefox:

<script>
window.onload = window.onresize = function() {
    var C = 0.8;        // canvas width to viewport width ratio
    var W_TO_H = 2/1;   // canvas width to canvas height ratio
    var el = document.getElementById("a");

    // For IE compatibility http://www.google.com/search?q=get+viewport+size+js
    var viewportWidth = window.innerWidth;
    var viewportHeight = window.innerHeight;

    var canvasWidth = viewportWidth * C;
    var canvasHeight = canvasWidth / W_TO_H;
    el.style.position = "fixed";
    el.setAttribute("width", canvasWidth);
    el.setAttribute("height", canvasHeight);
    el.style.top = (viewportHeight - canvasHeight) / 2;
    el.style.left = (viewportWidth - canvasWidth) / 2;

    window.ctx = el.getContext("2d");
    ctx.clearRect(0,0,canvasWidth,canvasHeight);
    ctx.fillStyle = 'yellow';
    ctx.moveTo(0, canvasHeight/2);
    ctx.lineTo(canvasWidth/2, 0);
    ctx.lineTo(canvasWidth, canvasHeight/2);
    ctx.lineTo(canvasWidth/2, canvasHeight);
    ctx.lineTo(0, canvasHeight/2);
    ctx.fill()
}
</script>

<body>
<canvas id="a" style="background: black">
</canvas>
</body>

in order to center the canvas within the window +"px" should be added to el.style.top and el.style.left.

el.style.top = (viewportHeight - canvasHeight) / 2 +"px";
el.style.left = (viewportWidth - canvasWidth) / 2 +"px";