How do I convert uint to int in C#?
How do I convert uint to int in C#?
Given:
uint n = 3;
int i = checked((int)n); //throws OverflowException if n > Int32.MaxValue
int i = unchecked((int)n); //converts the bits only
//i will be negative if n > Int32.MaxValue
int i = (int)n; //same behavior as unchecked
or
int i = Convert.ToInt32(n); //same behavior as checked
--EDIT
Included info as mentioned by Kenan E. K.
Assuming you want to simply lift the 32bits from one type and dump them as-is into the other type:
uint asUint = unchecked((uint)myInt);
int asInt = unchecked((int)myUint);
The destination type will blindly pick the 32 bits and reinterpret them.
Conversely if you're more interested in keeping the decimal/numerical values within the range of the destination type itself:
uint asUint = checked((uint)myInt);
int asInt = checked((int)myUint);
In this case, you'll get overflow exceptions if:
- casting a negative int (eg: -1) to an uint
- casting a positive uint between 2,147,483,648 and 4,294,967,295 to an int
In our case, we wanted the unchecked
solution to preserve the 32bits as-is, so here are some examples:
Examples
int => uint
int....: 0000000000 (00-00-00-00)
asUint.: 0000000000 (00-00-00-00)
------------------------------
int....: 0000000001 (01-00-00-00)
asUint.: 0000000001 (01-00-00-00)
------------------------------
int....: -0000000001 (FF-FF-FF-FF)
asUint.: 4294967295 (FF-FF-FF-FF)
------------------------------
int....: 2147483647 (FF-FF-FF-7F)
asUint.: 2147483647 (FF-FF-FF-7F)
------------------------------
int....: -2147483648 (00-00-00-80)
asUint.: 2147483648 (00-00-00-80)
uint => int
uint...: 0000000000 (00-00-00-00)
asInt..: 0000000000 (00-00-00-00)
------------------------------
uint...: 0000000001 (01-00-00-00)
asInt..: 0000000001 (01-00-00-00)
------------------------------
uint...: 2147483647 (FF-FF-FF-7F)
asInt..: 2147483647 (FF-FF-FF-7F)
------------------------------
uint...: 4294967295 (FF-FF-FF-FF)
asInt..: -0000000001 (FF-FF-FF-FF)
------------------------------
Code
int[] testInts = { 0, 1, -1, int.MaxValue, int.MinValue };
uint[] testUints = { uint.MinValue, 1, uint.MaxValue / 2, uint.MaxValue };
foreach (var Int in testInts)
{
uint asUint = unchecked((uint)Int);
Console.WriteLine("int....: {0:D10} ({1})", Int, BitConverter.ToString(BitConverter.GetBytes(Int)));
Console.WriteLine("asUint.: {0:D10} ({1})", asUint, BitConverter.ToString(BitConverter.GetBytes(asUint)));
Console.WriteLine(new string('-',30));
}
Console.WriteLine(new string('=', 30));
foreach (var Uint in testUints)
{
int asInt = unchecked((int)Uint);
Console.WriteLine("uint...: {0:D10} ({1})", Uint, BitConverter.ToString(BitConverter.GetBytes(Uint)));
Console.WriteLine("asInt..: {0:D10} ({1})", asInt, BitConverter.ToString(BitConverter.GetBytes(asInt)));
Console.WriteLine(new string('-', 30));
}
Take note of the checked
and unchecked
keywords.
It matters if you want the result truncated to the int or an exception raised if the result doesnt fit in signed 32 bits. The default is unchecked.
Convert.ToInt32()
takes uint
as a value.
uint i = 10;
int j = (int)i;
or
int k = Convert.ToInt32(i)