Looking for a short & simple example of getters/setters in C#

Solution 1:

I think a bit of code will help illustrate what setters and getters are:

public class Foo
{
   private string bar;

   public string GetBar()
   {
       return bar;
   }

   public void SetBar(string value)
   {
       bar = value;
   }
}

In this example we have a private member of the class that is called bar. The GetBar and SetBar methods do exactly what they are named - one retrieves the bar member, and the other sets its value.

In c# 1.1 + you have properties. The basic functionality is also the same:

public class Foo
{
    private string bar;

    public string Bar
    {
        get { return bar; }
        set { bar = value; }
    }
}

The private member bar is not accessible outside the class. However the public "Bar" is, and it has two accessors - get, which just as the example above "GetBar()" returns the private member, and also a set - which corresponds to the SetBar(string value) method in the forementioned example.

Starting with C# 3.0 and above the compiler became optimized to the point where such properties do not need to have the private member as their source. The compiler automatically generates a private member of that type and uses it as a source of a property.

public class Foo
{
   public string Bar { get; set; }
}

what the code shows is an automatic property that has a private member generated by the compiler. You don't see the private member but it is there. This also introduced a couple of other issues - mainly with access control. In C# 1.1, and 2.0 you could omit the get or set portion of a property:

public class Foo
{
    private string bar;

    public string Bar
    {
        get{ return bar; }
    }
}

Giving you the chance to restrict how other objects interact with the "Bar" property of the Foo class. Starting with C# 3.0 and above - if you chose to use automatic properties you would have to specify the access to the property as follows:

public class Foo
{
    public string Bar { get; private set; }
}

What that means is that only the class itself can set Bar to some value, however anyone could read the value in Bar.

Solution 2:

In C#, Properties represent your Getters and Setters.

Here's an example:

public class PropertyExample
{
    private int myIntField = 0;

    public int MyInt
    {
        // This is your getter.
        // it uses the accessibility of the property (public)
        get
        {
            return myIntField;
        }
        // this is your setter
        // Note: you can specify different accessibility
        // for your getter and setter.
        protected set
        {
            // You can put logic into your getters and setters
            // since they actually map to functions behind the scenes
            if (DoSomeValidation(value))
            {
                // The input of the setter is always called "value"
                // and is of the same type as your property definition
                myIntField = value;
            }
        }
    }
}

You would access this property just like a field. For example:

PropertyExample example = new PropertyExample();
example.MyInt = 4; // sets myIntField to 4
Console.WriteLine( example.MyInt ); // prints 4

A few other things to note:

  1. You don't have to specifiy both a getter and a setter, you can omit either one.
  2. Properties are just "syntactic sugar" for your traditional getter and setter. The compiler will actually build get_ and set_ functions behind the scenes (in the compiled IL) and map all references to your property to those functions.

Solution 3:

Most languages do it this way, and you can do it in C# too.

public void setRAM(int RAM)
{
    this.RAM = RAM;
}
public int getRAM()
{
    return this.RAM;
}

But C# also gives a more elegant solution to this:

public class Computer
{
    int ram;
    public int RAM 
    { 
         get 
         {
              return ram;
         }
         set 
         {
              ram = value; // value is a reserved word and it is a variable that holds the input that is given to ram ( like in the example below )
         }
    }
}

And later access it with:

Computer comp = new Computer();
comp.RAM = 1024;
int var = comp.RAM;

For newer versions of C# it's even better:

public class Computer
{
    public int RAM { get; set; }
}

and later:

Computer comp = new Computer();
comp.RAM = 1024;
int var = comp.RAM;

Solution 4:

My explanation would be following. (It's not so short, but it's quite simple.)


Imagine a class with a variable:

class Something
{
    int weight;
    // and other methods, of course, not shown here
}

Well, there is a small problem with this class: no one can see the weight. We could make weight public, but then everyone would be able to change the weight at any moment (which is perhaps not what we want). So, well, we can do a function:

class Something
{
    int weight;
    public int GetWeight() { return weight; }
    // and other methods
}

This is already better, but now everyone instead of plain something.Weight has to type something.GetWeight(), which is, well, ugly.

With properties, we can do the same, but the code stays clean:

class Something
{
    public int weight { get; private set; }
    // and other methods
}

int w = something.weight // works!
something.weight = x; // doesn't even compile

Nice, so with the properties we have finer control over the variable access.

Another problem: okay, we want the outer code to be able to set weight, but we'd like to control its value, and not allow the weights lower than 100. Moreover, there are is some other inner variable density, which depends on weight, so we'd want to recalculate the density as soon as the weight changes.

This is traditionally achieved in the following way:

class Something
{
    int weight;
    public int SetWeight(int w)
    {
        if (w < 100)
            throw new ArgumentException("weight too small");
        weight = w;
        RecalculateDensity();
    }
    // and other methods
}

something.SetWeight(anotherSomething.GetWeight() + 1);

But again, we don't want expose to our clients that setting the weight is a complicated operation, it's semantically nothing but assigning a new weight. So the code with a setter looks the same way, but nicer:

class Something
{
    private int _w;
    public int Weight
    {
        get { return _w; }
        set
        {
            if (value < 100)
                throw new ArgumentException("weight too small");
            _w = value;
            RecalculateDensity();
        }
    }
    // and other methods
}

something.Weight = otherSomething.Weight + 1; // much cleaner, right?

So, no doubt, properties are "just" a syntactic sugar. But it makes the client's code be better. Interestingly, the need for property-like things arises very often, you can check how often you find the functions like GetXXX() and SetXXX() in the other languages.

Solution 5:

C# introduces properties which do most of the heavy lifting for you...

ie

public string Name { get; set; }

is a C# shortcut to writing...

private string _name;

public string getName { return _name; }
public void setName(string value) { _name = value; }

Basically getters and setters are just means of helping encapsulation. When you make a class you have several class variables that perhaps you want to expose to other classes to allow them to get a glimpse of some of the data you store. While just making the variables public to begin with may seem like an acceptable alternative, in the long run you will regret letting other classes manipulate your classes member variables directly. If you force them to do it through a setter, you can add logic to ensure no strange values ever occur, and you can always change that logic in the future without effecting things already manipulating this class.

ie

private string _name;

public string getName { return _name; }
public void setName(string value) 
{ 
    //Don't want things setting my Name to null
    if (value == null) 
    {
        throw new InvalidInputException(); 
    }
    _name = value; 
}