Samsung Galaxy S II AVD (Android Virtual Device) Basic Settings?
The interface to the AVD manager has changed. So there are changes needed to the process. Rather than a single file, there's now both a device definition and a virtual device definition. Unfortunately, the UI doesn't give full control over the contents of either.
These instructions work with the Android SDK Tools revision 21. They make reference to Windows 7 paths. If you're using a different OS, you'll need to figure out where the files live.
Follow the steps from mwalter up to step 6 (to get the appropriate skins). Then do the following:
Within the Android Virtual Device Manager, click on the Device Definitions tab and press "New Device"
Type the name "Samsung Galaxy SII" (the name must be exact for the following files to work. If you change it, be sure to make the equivalent changes to the names in the following files.)
Fill in the screen size, resolution and RAM. We're going to override the contents, so values don't really matter, but correct ones are: Screen Size: 4.3 Resolution: 480 x 800 RAM: 1024 Density: hdpi Buttons: Hardware
Hit Create Device, then close the AVD Manager
Open the file C:\Users\[user name]\.android\devices.xml in your favorite XML editor
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Replace the <d:device>...</d:device> element having the name "Samsung Galaxy SII" with the following:
<d:device> <d:name>Samsung Galaxy SII</d:name> <d:manufacturer>Samsung</d:manufacturer> <d:meta/> <d:hardware> <d:screen> <d:screen-size>normal</d:screen-size> <d:diagonal-length>4.30</d:diagonal-length> <d:pixel-density>hdpi</d:pixel-density> <d:screen-ratio>long</d:screen-ratio> <d:dimensions> <d:x-dimension>480</d:x-dimension> <d:y-dimension>800</d:y-dimension> </d:dimensions> <d:xdpi>216.97</d:xdpi> <d:ydpi>216.97</d:ydpi> <d:touch> <d:multitouch>jazz-hands</d:multitouch> <d:mechanism>finger</d:mechanism> <d:screen-type>capacitive</d:screen-type> </d:touch> </d:screen> <d:networking> Bluetooth <!--NFC (put this back in if you have an S2 model that supports NFC--> Wifi </d:networking> <d:sensors> Compass Accelerometer GPS ProximitySensor LightSensor Gyroscope </d:sensors> <d:mic>true</d:mic> <d:camera> <d:location>back</d:location> <d:autofocus>true</d:autofocus> <d:flash>true</d:flash> </d:camera> <d:keyboard>nokeys</d:keyboard> <d:nav>nonav</d:nav> <d:ram unit="GiB">1</d:ram> <d:buttons>hard</d:buttons> <d:internal-storage unit="GiB">16</d:internal-storage> <d:removable-storage unit="GiB">32</d:removable-storage> <d:cpu>Generic CPU</d:cpu> <d:gpu>Generic GPU</d:gpu> <d:abi> armeabi-v7a armeabi </d:abi> <d:dock/> <d:power-type>battery</d:power-type> </d:hardware> <d:software> <d:api-level>10-</d:api-level> <d:live-wallpaper-support>true</d:live-wallpaper-support> <d:bluetooth-profiles> HSP HFP A2DP AVRCP OPP PBAP HID </d:bluetooth-profiles> <d:gl-version>2.0</d:gl-version> <d:gl-extensions> <!-- No clue why the tool is unhappy declaring these, but it is. (Doesn't complain about their presence in the 'official' devices.) Comment them out for now. GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_vertex_half_float GL_OES_texture_float GL_OES_texture_half_float GL_OES_element_index_uint GL_OES_mapbuffer GL_OES_fragment_precision_high GL_OES_compressed_ETC1_RGB8_texture GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_required_internalformat GL_OES_depth_texture GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_standard_derivatives GL_OES_vertex_array_object GL_OES_egl_sync GL_EXT_multi_draw_arrays GL_EXT_texture_format_BGRA8888 GL_EXT_discard_framebuffer GL_EXT_shader_texture_lod GL_IMG_shader_binary GL_IMG_texture_compression_pvrtc GL_IMG_texture_npot GL_IMG_texture_format_BGRA8888 GL_IMG_read_format GL_IMG_program_binary GL_IMG_multisampled_render_to_texture --> </d:gl-extensions> <d:status-bar>true</d:status-bar> </d:software> <d:state default="true" name="Portrait"> <d:description>The device in portrait orientation</d:description> <d:screen-orientation>port</d:screen-orientation> <d:keyboard-state>keyssoft</d:keyboard-state> <d:nav-state>nonav</d:nav-state> </d:state> <d:state name="Landscape"> <d:description>The device in landscape orientation</d:description> <d:screen-orientation>land</d:screen-orientation> <d:keyboard-state>keyssoft</d:keyboard-state> <d:nav-state>nonav</d:nav-state> </d:state> </d:device>
Re-open the AVD Manager and go back to the Device Definitions tab, select the Samsung Galaxy SII device and select Create AVD. Name it as you see fit and hit "ok". (Again, we're going to override this, so don't worry about the settings too much.)
Close the AVD Manager and open the file C:\Users\[user name]\.android\avd\[avd name]\config.ini in your favorite text editor
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Replace the contents of the file with the following:
avd.ini.encoding=ISO-8859-1 abi.type=armeabi hw.accelerometer=yes hw.audioInput=yes hw.battery=yes hw.cpu.arch=arm hw.device.hash=-1902399403 hw.device.manufacturer=Samsung hw.device.name=Samsung Galaxy SII hw.dPad=no hw.gps=yes hw.gsmModem=yes hw.keyboard=no hw.lcd.density=240 hw.mainKeys=yes hw.ramSize=1024M hw.sdCard=yes hw.sensors.orientation=yes hw.sensors.proximity=yes hw.touchScreen=yes hw.trackBall=no image.sysdir.1=platforms\android-10\images\ skin.dynamic=yes skin.name=galaxy_s2 skin.path=platforms\android-10\skins\GALAXY_S2 vm.heapSize=32 disk.dataPartition.size=2G hw.camera.back=webcam0 sdcard.size=200M
You may want to edit the last 3 entries to change how much storage is available and how/whether the camera is changed. I've found that if I make the disk.dataPartition.size as big as it ought to be (16G), the simulator doesn't start properly. The same for sdcard.size, which can be as big as 32G. The hw.camera.back can be set to "None" or "Emulated" if you prefer. As well, check that the hw.device.hash value is the same as in the original file. If it's different, the file won't work.
Good luck.
Do the following to create the Samsung Galaxy S2 skin:
- Download the skin from the Samsung page (follow the link posted by anshumans)
- Go to directory
[Android-SDK directory]/platforms/android-10/skins
- Create a new directory named GALAXY_S2
- Extract all files from the downloaded ZIP file to the new directory
- Edit the file
manifest.ini
and change the lineapi=9
toapi=10
- Start the AVD and click "New..."
- Under Target select "Android 2.3.3 - API Level 10"
- Under Skin choose "GALAXY_S2" from the dropdown list
- Click "Create AVD"
As you may have noticed the AVD will be based upon the Android API 10 level. So the Galaxy S2 skin won't show up if you choose the target Android API level 16 for example.
Samsung has the S II skin on their developer site here