How much damage does Hecarim gain from ghost?
Solution 1:
Ghost, like most movement speed modifiers, is a percentage movement speed modifier. Percentage modifiers are accounted for after flat movement speed modifiers. Flat movement speed modifiers are typically specific champion abilities and boots.
As boots are flat movement speed modifiers, I will account for those first. As Hecarim's passive scales up as he levels, I will use level 18 as a baseline (25% movement speed to attack damage)
- Boots of Speed (Tier 1) - 25 movement speed = 6.25 attack damage
- Tier 2 Boots (Berserker Greaves, etc.) - 45 movement speed = 10.625 attack damage
- Tier 3 Boots (Boots of Swiftness) - 60 movement speed = 15 attack damage
- Tier 4 Boots (Boots of Mobility) - 105 movement speed = 25.625 attack damage*
- Boot enchant (Alacrity) - 15 movement speed = 3.5 attack damage
Ghost provides 27% increased movement speed (35% if you take the Summoner's Wrath mastery in the Offense Tree). To save space, I will calculate the effectiveness of Ghost using Hecarim's base movement speed (345).
- Without mastery (27% increased movement speed) - 93.15 movement speed = 23.2875 attack damage
- With mastery (35% increased movement speed) - 120.75 = 30.1875 attack damage
Note that this difference in attack damage will become more pronounced as you gain flat movement speed modifiers (such as boots or being the target of certain champion abilities).
From this, we can see that Ghost provides a significant increase in movement speed, which will give Hecarim some more bite on his abiltiies. But this also means that Hecarim shouldn't use Ghost like most champions. Rather than using Ghost for initiation or escaping, use Ghost as a damage steroid. Hecarim is already an impressive initiator without using Ghost.
*Note that the movement speed buff is reduced to 45 upon dealing damage, so the extra attack damage is only effectively for the first hit.